BeowulfValidus's Recent Forum Activity

  • Take a look in this .capx:

    Thanks! I already found a way though :P It's a bit more complicated, but it uses less sub-events, and that's important on the free version (which I have). A think there's also an angle function to make it a lot easier, but I haven't looked into it yet.

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  • I did not understand what effect you want to put the projectile? It seems to be difficult to catch the moving object so when it is spawned.

    I was changing its angle.

  • actually if you put the action on the projectile right below the action spawning it, the spawned one will be picked by the action..

    Edit: also using an "projectile on created" event should do the trick

    That works, thanks! I'm still getting used to C2 logic and thought that putting it there would effect all projectiles :P

    I'll look into "projectile on created" as well, although it seems pretty self-explanatory.

  • This may be a really simple problem, but I need to select the newest projectile, and only the newest projectile, and effect it. I've tried:

    System: Pick Projectile instance -1 > Effect Projectile

    After spawning in the projectile but none are effected. I also tried:

    System: Pick Projectile instance Projectile.Count - 1 > Effect Projectile

    But that only effects the first one. Both were sub-events of:

    Mouse: On Left Button Clicked > Player: Spawn Projectile on Layer 1

    The projectile has the bullet property, and so goes forward forever. The effect (which works) changes their angle. When they're "not effected" they just go straight. How do I pick the last spawned projectile and effect it?

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BeowulfValidus

Member since 29 Oct, 2015

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