AndyWatson's Recent Forum Activity

  • No worries, tho i use bullet with grav in my games to fire sprites on a trajectory. There are many ways to make things work in c2 and that's its genius!

  • Ashley - it would be kickass to have Global & Local Values "Add to (by name)". That way we can have an include sheet that references variables relevant to each layout:

    Add 1 to "WinVariable"&(gamescreen)

    Similar to your "go to layout (by name)" system action, which really makes things much easier when working multiple layouts referencing similar event sheets.

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  • Perhaps use the bullet behaviour instead of physics. You can then control initial speed, acceleration/retardation and gravity, plus others

  • Blender for me for character development. Photoshop with a plugin to output final spritesheets. Just started working with spritesheets and loving the possibilities.

  • ranma Hot dang! Your game is excellent!!! Very nice work!

  • Sorry, I could have created some confusion here, I'm using the online PhoneGap Build service rather than PhoneGap itself.

    I had a whole stack of problems with PhoneGap and Eclipse a few months ago, which is why I ditched it completely and settled on using PhoneGap Build, despite its constraints. If sound can be sorted out with PhoneGap that's great as it also allows tinkering with the manifest and java files to build better in-app ads.

  • r85 shuts down the background music and pauses the game when I minimise the app using the home button; most of the time.

    If I keep playing and minimising it, it won't catch it after about 10-20 times and the music keeps on playing when the app is backgrounded. When I close the app and restart it's fine again, until I keep playing and minimising 10-20 times again. This is with a Samsung Galaxy S2.

    Also, if I let the screen go dim or lock the screen, the music keeps on playing. That's an instant reject on Amazon Appstore.

    However, if someone calls the phone, the music stops and the call can be answered. Once the call is killed, the game comes back into the foreground. This is cool!!

    ...a couple of snaggings, but almost there as far as I can see...

    Amazon testers use a number of different devices, so I may submit the version I've built in r85 once I've cleaned it up a bit and see what their verdict is, though I think the screen dim issue will cause a rejection straight away.

  • I did have a lot of problems with high latency audio and phonegap a few builds ago, where the game froze when it couldn't find sound files, but all has been fine for a while.

    ...except music not shutting off when the app goes into the background, but that may have been fixed in r85, I haven't had time to explore. I'll check how it's working for me in r85 tonight.

    Amazon has rejected my apps in the past due to the app not performing 'elegantly', but I was finally approved mid last week, though I had to remove the background music to achieve it (sound effects still embedded and working fine though).

  • Interesting read, thanks

  • Hi, i put the code in the index.html file, just before the </body> tag. It's the web code from admob that i embed.

  • Hi All,

    I thought this article may be of interest to some of you, looking at social, mobile and online gaming, the diversification of platforms and the role of HTML5 - check it out:

    Here's the article

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AndyWatson

Member since 9 Jan, 2012

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