Jase00's Recent Forum Activity

  • Whilst I'm not too sure about how c2 handles duplicate images, may I suggest doing lipsyncing in an alternative way? Mainly to do with checking an audio files position as it is playing in c2 and chnaging the mouth frame depending on the section that is being played. Just a suggestion :D

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I can confirm this, never got round to making a report, but yes, its a pain to enter negative values

  • > Keeping it short and simple because C2 is already quite cool (and I am sure that there must be a lot of these kind of lists around in the forums):

    > -Reverse animation flow action

    > -Sprite frame optimization (if two or more frames of the sprite are the same they don't get included twice)

    > -Tiled Backgroundshat do you mean by reverse animation flow? I found that if I put a minus number in the speed it plays it backwards.

    I never knew this. Thanks!

  • -Sprite frame optimization (if two or more frames of the sprite are the same they don't get included twice)

    +1 for this too!

  • Nice, I'm an ex-MMF2 user too!

    I used clickteam software for ages, all the way back to KnP and TGF, but when I wanted features along the lines of "Zoom in/out", I found that MMF2 lacks the ability to zoom out (and zooming in resulted in pixelly ugliness with no way to blend pixels linearly). Now don't get me wrong, MMF2 is awesome software, I don't hate it, I've grown up with it and learnt all the logic I know now about gaming with it, but I just needed more efficiency, more rapid development, and more standard game-based features (e.g zooming), and C2 gives me that.

    The recently added "Replace Object" is a GOD at saving time. I almost needed to sift through loads of events and change an object in each one and edit some actions to refer to the new object, which would have taken hours; but nope, Replace Object. Saved me Hours... Anyway, I find efficiency and rapid development important, otherwise I would just take up C++ lol

    I also hated how you would have to copypasta all events to each frame in MMF2, meaning I never completed a game since I would have to fly through all the frames editing something when I notice a bug or just want to add stuff. Sure, there was a global event editor for a project, but iirc it had problems with families, and therefor I couldn't use it.

    There are a handful of features I wish are in C2 but my wants are for non-mobile related stuff, like having save/open dialogs and disk access.

    I do find that some things aren't clear with C2 such as creating online multiplayer stuff, I'm going to look into that soon but from what I've read in the past, it's not easy to setup (Though I have experience in networking so hopefully it's just not 'easy' if you're inexperienced with networking).

    Updates in C2 are awesome! For a small team, they sure do hand out updates frequently and always suprise us with some unexpected crazy awesome feature.

    tl;dr C2 is awesome

  • I totally get what you mean, I hate it when I loose a chunk of work because of a random crash, however I wouldn't like my capx getting overwritten just incase I messed up and wanted to undo. Buut...

    I think some sort of realtime capx is stored whilst you use C2, and when C2 crashes, it could detect that it had crashed and when the next time C2 is opened, it would report that it detected the crash and if you would like to recover the projects that were opened. That way, crashes don't cause harm :D

  • +1

    I end up accidentally moving the hotspot out of place when changing frames when handling the image point

  • Yes Ashley! <img src="smileys/smiley16.gif" border="0" align="middle" />

  • I've seen this mentioned before as a suggestion, and I can agree, it is nicer to be able to just flick through effects rather than having to select an effect and click "Ok". Not a majorly big problem, not even a problem at all actually, just convenience I guess :P

  • Loads of these water examples remind me of Gishs' physics in Gish for some reason lol

  • I agree with this suggestion, and would also like to mention that it would be nice to have multi-select in the animation editor too, to make it easier to delete, move into folders, ect (and maybe cut/copy/paste aswell)

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • +1

Jase00's avatar

Jase00

Member since 5 Jan, 2012

Twitter
Jase00 has 12 followers

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x17
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x8
    Lightning Draw First person to up-vote a new Construct 3 release
  • x7
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies