Jase00's Recent Forum Activity

  • tulamide Wow man, these are some excellent tunes, may end up using some! It's very generous of you for making these and giving them out under CC 3.0 license :) Thank you very much!

  • Well, I've tried it, and I get a crash relating to "_Freecache" or something (which is related to physics also I think). Boooooooooooooooo

  • I'm curious to try this out, but it's not been updated in the GooglePlay store yet, and I'm not sure about other ways to acquire this update!

  • I remember reading that having a paracetamol when you have had coffee will end up doing some crazy stuff to your liver.

  • Have you tried putting quotation "" marks around the "2"?

    <img src="https://dl.dropboxusercontent.com/u/7765312/orncc.jpg" border="0" />

    But seriously, 3D isn't bad, I could see it happening (like how Adobe Photoshop managed to warp their editor around to allow 3D objects to be imported, that shows that any "primarily 2D" software can work with 3D), but I don't really think I'd use it at all, at least now. I'm not sure why I feel this way, though. I'd like to say it's because "I hate how 2D gets pushed away and 3D is more popular, 2D is still relevant!", but I feel that's a naive reason...

    Also, AFAIK, there's a whole bunch of 2D "Event based" editors like C2, MMF...but never for 3D... Maybe that's because companies perhaps tried to make it but hit a brickwall at some point and therefore gave up? Just a thought...

  • Oh wow, another that knows of MapleStory on this forum!

    I've used bannedstory for years to make a MapleStory fangame, I made huge amounts of progress on it when I started it in Construct 2, but I have stopped working on it due to the very thing you mentioned (Copywrite infringement).

    Here's the channel if you are interested (I may create 1 more vid sharing progress I had made since there is a LOT more in the game than those videos show, and then abandon that channel :( heh lol)

    youtube.com/user/InsaneStoryGame

  • You can't let other peoples work discourage you! You should find what makes their projects awesome and be inspired! <img src="smileys/smiley16.gif" border="0" align="middle" />

    How much experience have you had with game making? I've been around game making for many years, and I feel very confident on knowing how to make what I need, but I'd still say that my games don't reach an professional standard in comparison to things I've seen being made in Construct 2 by others.

    I also draw my own art which I have no real knowledge on how to do it, so most of my stuff looks like something drawn in MSPaint by a 5 year old with a bit of gradient on it :P I just guess and hope and use the techniques I do know and keep on going.

    Looking at games such as Loot Pursuit, AirScape, Super Ubi Land, and a bunch of other games on the Arcade, makes me inspired and motivated, as you can see just what sort of stuff is capable of being created in Construct 2 as long as you understand the logic :P

    If you're confident, care to share a video or something about your game? Judging by your post, I presume you may not like criticism, which is fair enough if you don't wish to share anything. I think you may be underestimating yourself though!

  • So here's what I've been working on for the past few months in C2! It's a combination of the Physics and Platform behaviour because I'm risky like that <img src="smileys/smiley36.gif" border="0" align="middle" />

    It's still in development and some stuff is placeholder stuff and there's weird glitches and whatnot, but the core gameplay mechanic is pretty complete!

    [TUBE]http://www.youtube.com/watch?v=QPUIJHCezzA[/TUBE]

    Second video showing the "hat" system in the game.

    [TUBE]http://www.youtube.com/watch?v=zN3EWPGRPT4[/TUBE]

    Thoughts? Opinions? Likey or no likey? :P

  • I totally agree with tulamide!

    I remember ages back when I first sent my game to someone after knowingly getting full 60fps in Chrome and not much going on in the game, and they ended up getting like 15fps in Chrome (their machine could get 30fps out of a game like Left4Dead and 50-60fps out of Terraria).

    I was so sad, til I realised that shrinking Chrome's window size boosted the framerate (it had to be shrunk so the game was like 320x300 to get 60fps lol), which was weird since Terraria runs nicely on their machine at 1360x768.

    But yeah I open my project on Chrome these days on my mid-range computer and get 60fps, but sometimes get SFX not playing, whereas I load it on Firefox, and I get choppy 20fps for some reason, but the music and SFX play fine... I don't even know why lol. I do like how there's no incompatibility at ALL with how things display as far as I'm aware (I think the HSL shader was being weird depending on browser but I think that got sorted out), so sprites and the actual events run great on each browser. Lol but when it comes to wrappers, you realise the Button object don't work, some physics functions aren't working (I'm looking at you CocoonJS <img src="smileys/smiley22.gif" border="0" align="middle" /> ).

    I'm not super involved with the mechanics of how HTML5 works and whatnot, but I'll give my opinion anyway:

    HTML5 is young, but it's rapidly developing. Seems that all browsers adopted it, all the new consoles are adopting it, heck, Unreal even supports it like Kyatric posted. All I'm going to do, is wait patiently...

    ..

    ..

    ..

    ..

    *1 year later, HTML6 comes out, not compatible with HTML5*

    Damnit!

  • Happy birthday! True dedication seeing as you work and release R144 on your birthday. <img src="smileys/smiley16.gif" border="0" align="middle" />

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  • Yeah that's happened here too, trying to make a new capx recreating it but it seems to work in a new capx lol

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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