Jase00's Recent Forum Activity

  • I think it uses the earliest object's properties.

    Here's a neat suggestion, the ability to Right-click an object and select "Set as default object". That would be useful, I sometimes look around all layouts to find the object that "Create Object" uses the values from, would be cool to just right-click the object in the "Objects Layout" and set it as default!

  • My prediction without seeing a capx is, maybe you have set the object to "Global" in it's properties? That could be causing the strange behaviour.

  • narFsnw , You gotta setup "Preview over LAN" in the virtual box and then connect to the virtual box's IP address (e.g. "192.168.0.2:50000"), then it will work in the host browser!

    Here's a guide!

  • I swear I had wrote this already in this thread, but I can't see it :P

    This works amazingly for my game, which is physics heavy! I'm not sure how to report or anyhting, but there is just one bug, which is it crashes with an error when I retrieve a physics object's "mass". (There's 2 points where I'd refer to the objects mass and those two times gives the same crash). Other than that, perfect!

  • jojoe

    Hey man, I can't give screenshot evidence RIGHT now but I have tested 2 things in (iirc) "Ubuntu 12.04 LTS" 64-bit in the past, they worked perfectly although the game performance would lag when fullscreen (But I believe I had something wrong with my drivers). This was a few months back. I'll go check it out in a moment with an export of a project using the current version of Construct 2, and I'll post results. (I'm not a massive linux user, I have it dual-booted with Windows 7, which I use primarily, so gotta rebootz.)

    EDIT: Goddamn I don't get Ubuntu. Took me a while to get it working but only because I had exported it into my external harddrive rather than the same harddrive that Ubuntu is installed in. SO I moved the files onto main harddrive and Linux64 ran perfectly, actually maintained 60fps more than when I ran the NodeWebkit export on windows! However, maximizing the game makes it lag like I mentioned before this edit.

    So I hit Printscreen, it lets me pick where to save the screenshot. I pick my external harddrive, it gets angry and says I cannot, so I place it in a new folder in my main harddrive, and I take a few more screenshots.

    I just rebooted back into windows and then I realise all but 1 screenshots are missing, and the one screenshot is broken. <img src="smileys/smiley5.gif" border="0" align="middle" />

    So, since I didn't want to have done that for no reason, here's a screenshot of the broken screenshot. <img src="smileys/smiley36.gif" border="0" align="middle" />

    [Removed, pointeless lol]

    tl;dr, Construct 2 [R147]'s Node-Webkit export works perfect in Ubuntu 12.04 LTS 64-bit, aside from lag for me in fullscreen. 32-bit doesn't seem to run at all (But that's safely assumed that it's because the install of Ubuntu is 64-bit)

  • tulamide , As you requested, in my project, I have written "Music by Tulamide" along with the track name I used, but I have been including images in my "Credits" section. Should I use your avatar here on Scirra with the hedgehog flipping me off? :P Or do you have another image you'd prefer, or would you prefer no image at all?

    Thanks!

  • +1! I'd find this useful mainly for origin point alignment if it was to move the previous/next image according to origin-points :P

  • You can do that in the same event as the created object :P Just have the instance variables and make sure to put the "Set variables" events AFTER the "Create" event.

    -On mouse click

    +Create "Sprite" (0,0)

    +Set Sprite "HP" to 155

    +Set Sprite "Name" to "Bob"

    Edit: AS FOR sub-events, I'm pretty sure it automatically selects the object you created in the main event (though I may be wrong).

  • And now here's the demo :P

    scirra.com/arcade/action/9603/evans-sandwich

  • Hey, thanks for the comments! I'm almost ready to put up a Scirra Arcade demo, STAY TUNED!

    Here's another video in the meantime:

    [tube]http://www.youtube.com/watch?v=O7HiMdpR-ws&list=SPlY4FPELgHjzaMQ6JLMCjhIpJnJfHtIOt&index=1[/tube]

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  • Awesome!

  • Oops, I ended up using CMD rather than the browser settings to delete the Cache folder and left it for about 6 hours and it completed! The most strangest part of this, is that it seems to have given me 20gb or more disk space all of a sudden (I HAVE only deleted that particular Cache folder. Very weird!) I am using Chrome, and I couldn't find much to do with Cache options :O (Looking at previous projects that I used to playtest a LOT, the cache only reaches up to 10mb or so, and have waaay less than 900,000 files in cache lol) Weird times.

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Jase00

Member since 5 Jan, 2012

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