Jase00's Recent Forum Activity

  • TheWyrm Hahaha

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  • I wonder how the asm.js "Disable Collisions" thing is coming along. I vaguely remember why it wasn't implemented, remember that it wasn't Scirra's fault, it was a bug or oversight or something from the developers of asm.js. Who knows.

    > Chill

    >

    I am merely trying to speak to you like a human being who has feelings, and not "just an online person", despite your behavior.

    The fact is, even though I was the one asking a question, your answer was less informative than the question.

    This is not the first topic I have made like this and had it get invaded by useless responses in the same exact way.

    Rather than me chill, I think your feelings need to become more warm.

    And, I had just got done posting this:

    Despite your behavior not being Scirra's fault, at all, it is the threat of this type of invasion that makes me afraid to come here. And yet, I keep coming anyway. And hey, are you the same person who invaded my last topic, and also said mean things to me regarding mental problems? As someone who actually has mental problems, and attempts to cope with them to the best of my ability, despite being constantly harassed online, what you said then was very hurtful. Do not act as if you are trying to be helpful when you are clearly not.

    Oh, and so admin/others know, here's the topic:

    Second post down on page 2, after I had been constantly trying to talk to him respectfully like a human being, despite feeling emotionally abused already. Bear in mind, my post immidiately before that was legit frustration which I could understand if it seemed rude.... but like I said, what is one expected to do if they are constantly feeling emotionally abused online? It should not have ever had to come to that.

    Sorry, but this frustrates me. You post a link stating that codah has made you feel emotionally abused and whatnot, but in the same link on page 1, codah was spending his own time to try to help you. And reading through that thread, he's not giving useless or random info, he was trying to help you understand something and you were in panic and confusion and thus couldn't comprehend what he was explaining.

    It frustrates me that he attempted to help you several times in a polite manner in another thread and now you're making him sound malicious for his vague comments. His comment on Page 2 is very vague but you can't assume he was attacking mental issues, and even if he was or anyone was, come on, it's just a random guy on the internet! The mods will probably clock on to him and he will be gone. It'd be a lot worse if a group or the whole community, including the mods, was abusing 1 person. Don't get me wrong, you seem cool and it's cool you are emotionally-fueled and making detailed posts and that other thread showing your appreciation to Scirra is awesome and heartwarming to read! But come on, the guy wasn't a troll or anything, he was trying to help. (Plus this thread, he listed a few things including and you respond with "How do you know I don't use families?"...well, how is he supposed to know? We don't have your capx or anything )

    Relevant to the thread:

    You'll come to learn what sorts of events really take a toll on performance. Luckily your only target is Windows so it's not as big of a deal. I'd say one of the worst things is collisions with more than 4 collision points, it could severely impact performance if there's too many going on at once. Try and make as much stuff only have 4 points in their collision polygon.

  • Hey guys! Thought I'd share my own ideas <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    So lets say I am a thief. Rawr. *steals wallet*

    I decide to steal your game from the arcade and upload it to my own website. I run it and notice I get redirected to Scirra.com all the time, or the game's objects all destroy, or whatever outcome you picked to happen to your game if run on a different website.

    I would instantly think that there is some protection in place. I would think it's something website related and then I'd open the games files up. I would find "Data.JS" and see all this strange obfuscated code because you ticked Minify like a good developer. Now I may give up at this point, but I decide to do a quick CTRL+F search and type "www." just incase I could find a website reference.

    Bam. I found the website address it is trying to detect. I then modify this address to my own address. Done. I win. Mwahahhaha

    In all seriousness, that is the case. Check out this screenshot of the data.js of a minified HTMl5 export of the event "Browser.URL = http://www.scirra.com":

    FEAR NOT! I thought of an idea that I haven't physically tested if it 100% works but here it goes:

    Instead of having the event plainly detecting the whole string "http://www.scirra.com", you could split parts of it up using Local Variables so that it's not as obvious! Here's a screenshot of splitting 1 piece of the URL to get an idea of what I mean (Not sure why the action is to vibrate but yeah):

    I guess the more effort and time you put into splitting the URL up, the more effective it will be.

    Now as a thief, I would need to spend much more time figuring this out.

    Hope this was useful!

  • I currently use Bandicam like KFC mentioned. It works great and isn't limited to DirectX games or anything, you can select a region or window or whatever you like (not to do with crashing or lack of disk space, literally just randomly corrupted after an hour of constant recording).

    I've never heard of "Action!" but it sounds great, I might check it out next time I need to record stuff

  • I had this happen to me too a while back I found an alternative though, but I still would much prefer FRAPS. Not sure why this happens.

  • Animmaniac

    Woah!! That is exactly what I was trying to get all along!!! Ah it makes much more sense, I was so confused with the weird semi-transparent result from my own experiments Thank you very much!

    I only need to figure out 2 more things and that's it . I reckon I might find some info to study from looking at other shader files but if you have any pointers considering you seem to know your way around this sort of thing, I'd be very grateful!

    The first being, how would I be able to set the value according to number of pixels from the side? So if I set R to 7, it would trim 7 pixels off of the right side of the Sprite.

    The second being, how would I incorporate Angles into this shader? If I had another variable called "AngleOfCrop" which is set to like 15 and "R" is set to 9, it would trim the right side 9 pixels, but at a 15degree angle. Below is a picture to explain (The Red part is the part that will be invisible from the crop) [EDIT: I realised that this little diagram might not be correct. I need to rethink the theory behind what I'm trying to explain.]

    I think this part is going to be harder to do than the original non-angled crop. It doesn't help that I barely know how shaders work but it's something I'm interested in and am picking up on information from reading documenation, looking at other existing shaders, and reading your replies. Thank you for your time!

  • Thank you for the info! It instantly made me figure out how to solve my HUD issue.

  • Can confirm. I have recently ran into this issue with Crop being strange with positioning, exactly like you have described.

    I have a top-level "HUD" layer with (0,0) parallax. I have a HUD Sprite that need to position according to Sprites in another layer called "Game" (No parallax). This means I need to use CanvasToLayer or LayerToCanvas (forgot which) to convert the "Game"'s layer coordinates into the "HUD"'s layer.

    This works perfectly and things position correctly, but if I use Fullscreen Crop and resize the window to not match the window size property (Like you said), the HUD Sprite gets displaced.

  • Hey rexrainbow, this plugin is awesome!

    I have been trying to make a ray system for lasers for a while now, but I could never produce something that didn't kill performance whilst maintaining high accuracy. My final attempt involved setting the laser to it's "maximum width", then dividing the width until it no longer collides, then multiply the current width a little bit blahblah, it didn't work too well and performance was bad. But then you bless us with this beast of a Behaviour!

    Before I attempt to even begin to interpret how you made this plugin work, could you tell me how you done it in pseudo-code? Would this behaviour essentially be possible to recreate in events?

    I would think the most accurate but CPU-intensive way is to increase the width +1 in a loop until it hits a wall then -1 width and done. I'm very curious about how done this

  • Hello!

    Sorry for not making bug reports but I don't currently have time to look deeply into this and have tried to recreate it but failed, and there is a workaround. I wanted to see if anyone else is running into a similar situation.

    So in my scenario, I have a powerup that creates a shield that gets positioned onto the player.

    In the event where the shield spawns, it sets it's instance variable "PlayerUID" to the player to stick it to, and in another separate event, it positions at the player as long as the "PlayerUID" matches the Player's UID.

    This works fine, until a recent update (can't pinpoint when, but past 2 updates? ). Now the shield gets created but doesn't position at the player.

    So you might be thinking "Maybe it's a ForEach problem?" or maybe it's my own code error somewhere else? Well... here's the best part. the shield will begin to stick onto the player the next time there is a "Wait 0" command. I can literally create a new event like "On K pressed" (knowing I do not use the key anywhere else in my events) and put "Wait 0" as an action, run the game, spawn the shield, see that it isn't sticking to me, hit K, and boom, the shield begins sticking to the player all the time like it should be.

    Another Workaround is to put 2 "Wait 0" actions at the end of the "Create Shields" event, the shield spawns and sticks to player as it should.

    [NOTE: I have not used "Wait for signal" at all in my project]

    I can't replicate this in a separate capx but man I really thought this was my own error but the fix literally throws me off completely.

    Hope this reaches someone in a similar situation if they are stuck. Wait 0 is your friend.

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Jase00

Member since 5 Jan, 2012

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