Jase00's Recent Forum Activity

  • MadSpy oh whoops, thanks! I only skimmed the Bugs and Closed Bugs section briefly hah

  • Problem Description

    Open Capx, notice there's two layers with one layer having a sprite on it. Delete that layer (Layer 1), then save. Then create a new layer, then save. You will get a Construct 2 Error message.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Layers indexed incorrectly

    Condition: (*l)->GetIndex() == expected_index

    File: Projects\Layout.cpp

    Line: 1547

    Function: void __cdecl Layout::VerifyLooksOK(void) const

    Build: release 230 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    Attach a Capx

    https://dl.dropboxusercontent.com/u/776 ... layer.capx

    Description of Capx

    Has two layers, with "Layer 1" with a sprite on it.

    Steps to Reproduce Bug

    • Open Capx, notice there's two layers with one layer having a sprite on it.
    • Delete Layer 1.
    • Save.
    • Create a new layer, no need to do anything else, just create new layer.
    • Save. You will get a the above error message.

    Observed Result

    Crash!

    Expected Result

    Not to crash!

    Affected Browsers

      N/A

    Operating System and Service Pack

    Windows 7 64-bit

    Construct 2 Version ID

    R230

  • Just to ask, regarding all of your curved tiles:

    Do you use a collision polygon with multiple points?

    How many points are on a curve usually?

    Roughly how many tiles are in the level that have these curved tiles?

  • Yeah just to chime in, I also get this. Sometimes it eats up my RAM to a point that windows gets angry and starts giving me a message to close things before the RAM is filled up. Can be about 10-20 NW.JS instances in task manager.

  • Ashley

    Perfect! Working in the beta2. Thank you, much appreciated!

  • I can really understand your frustration, it's hard to get a point across when you are standing on your own, as nobody else really cares about filesize on NW.JS. It sort of seems as though you may need to give a reason why you think that information should be provided, I mean I'm sure there's certain cases, maybe someone might want to distribute to an area where they have extremely limited bandwidth or something extreme and specific. Although it might be a bad idea to explain your own personal reason because it might become a backwards and forwards conversation with people that go "Well why not do this instead?" "No I can't do that" "Well what about this?", even if you know 100% that filesize matters in your situation. Maybe it's a tricky thing for Scirra to decide what information to put out because they will always miss something, maybe in the future a similar situation is going to occur where someone buys the software and realises something specific about one of the full versions features (can't think of a random example but I hope I make sense).

    Although one things for sure, it'd help a lot to have the free version give a limited export option. At least you can then retrieve all the information you want, knowing that when you buy the full version, the watermark goes and time limits go and everything is exactly as you'd expect.

  • I think the filesize stuff may have been forgotten about and not mentioned in any FAQ because as Ashley said, it's such a rare thing for people wanting to export to desktop ask wonder about, and yeah perhaps Scirra may have just never thought about adding it until now. On mobile, that gets asked a lot because of the limitations some stores have that limit the maximum size to like 50MB sometimes, whereas other places such as Steam, or even physical media such as a DVD, as far as I know, the filesize limits are waaaay higher. You are probably the first person to ask about .EXE filesizes.

    I do agree with the whole extremely limited testing with NW.JS.

    This also does get me thinking of a probably really bad idea, what if Scirra developed a sort of export where it expects the end-user to have a browser installed, and this export contains the runtime and media of your game as well as a .exe file, which upon opening, it does whatever C2 does to commence "Preview-On-Wifi" (ofcourse only locally because you can't expect the end-user to handle all the port forwarding and firewall stuff that needs to be configured), and then it automatically opens up a link on the Browser and plays. Personally I don't know if I would use this as I prefer what NW.JS provides, but at least the filesize would drop immensely. Hmmmmm...

  • Yeah I get this too. At least I'm not alone! I made a bug report a week or so ago:

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    jayderyu

    I couldn't agree more.

    Even if it was minimal, just a screenshot here and there, maybe stupidly early development stuff, anything to get me hyped. I WANT to be hyped

  • Hey Ashley, hope all is well for you.

    Problem Description

    When using the NWjs plugin, and using the "Show Open Dialog" action, and then selecting something, then checking the "ChosenPath" expression, it always shows the incorrect path as "C:\fakepath\" followed by the file's name that you picked in the Open dialog window. This means you cannot get the path of any files at all.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/776 ... enBug.capx

    Description of Capx

    This is a quick capx containing a button and a text box. The button triggers the open dialog window and the textbox shows the ChosenPath.

    Steps to Reproduce Bug

    • 1. Run this in NodeWebkit.
    • 2. Click the button and select any file in any location.
    • 3. The Text object will return the path detected.

    Observed Result

    You will see the Text object always begins with "C:\fakepath\" and does not contain your file's path at all.

    Here's a screenshot. I selected a file in the Open dialog window named "a.png", located at "I:\Images\a.png". This is what is returned.

    Expected Result

    Should return the path of the file.

    Affected Browsers

    Node Webkit only.

    Operating System and Service Pack

    Windows 7 64-bit

    Construct 2 Version ID

    R219

  • Just wanna throw this out there:

    I love the fact that Multiplayer was added. It gave me more drive to think of creative game ideas that would utilise Multiplayer. I did make a game and put it on Newgrounds that uses Multiplayer. I made a pairing system that would match 2 players up automatically and make them have to battle, then they can move to the next player.(Although the trouble is, is that I didn't know how to get my games known so it didn't get much attention.). Regardless, It was a blast to develop and I learnt a lot from that project and will continue to experiment with implementing it into my current/future projects.

    It would have been horrifically tricky if I had to rely on the WebSocket stuff or whatever there was before multiplayer.

    So, from a non-business and more personal perspective: thank you adding Multiplayer, Ashley. I reckon it increased the value of C2 and it certainly makes a lot of people happy, even if they don't say it or even post on these forums.

    With that said, I'd certainly be interested if there was to be another poll or something.

  • Same here

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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