Lobsterbob's Recent Forum Activity

  • I have a tile-able background object that I'm trying to toggle an effect associated with it on and off through left mouse click with very little success below are the events I am using to try to trigger it however no matter what i do ev if i create sub events it does not work

    i cant get the image to display in the pos but heres the drop box link to the screencapture

    dropbox.com/s/peyj30z9qjlvh4u/toggle%20issue.png

    does anyone have any ideas?

    thanks

    Lobsetrbob

  • I get the same bug, staring at the original and yours side by side the only thing i can spot which doesn't solve the issue is in your events you have key left mouse button is down as opposed to left mouse button is down

  • I've been knee deep in python for a while and construct. I've recently hit a stumbling block. I'm trying to to use the matplotlib module to generate a graph and have it display in construct but on using the beginning statement

    "import matplotlib.pyplot as plt"

    I get a runtime Error R6034 which states dll initialization routine failed does anyone have any ideas?

  • under the common category of the xaudio plugin properties there's a checkbox that reads 'global' check it and it will allow all audio to pass between layouts

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  • thanks that solved my problem. knew it was something obvious thanks

  • Apologies here is the dropbox link

    Cap File

  • thanks for the reply but it still doesnt want to work correctly, here's the cap with the added else statement amended cap file it also still starts on sprite frame 2 instead of 1

  • I was trying to perform a simple sprite transition from one frame to another using the on click function with a animation frame is equal to condition. The cap is here if anyone would care to take a look. its really frustrating being that it's straight forward logic to switch from one animation frame to another depending on what the active frame is.

    also when running the cap file it displays the second sprite frame first which I never asked it to do.

    Cap File

    Regards

    Robert

  • I cant seem to find this elsewhere in the forums but I'm curious if anyone has the answer to my problem.

    I'm using the RTS Behaviour to navigate a map (static backgound image with invisible boxes and or sprites) my issue is the rts behaviour doesnt seem to support navigating a diagonal corridor instead it will either stop , not move at all or circumvent the corridor by going around or jumping outside it's boundaires. Ive tried setting cell size at all it's ranges collision detection for the sprite to allsorts, I'm just scratching my head at what it could be, does anyone have any ideas?

    Thanks

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Lobsterbob

Member since 4 Jan, 2012

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