Okay, time for a bonus question <img src="smileys/smiley17.gif" border="0" align="middle">
I've tweaked with the settings, found out how to extend the water, alter the wave height and strength, but I'm now trying to trigger the ripple effect in a different way. Rojo's version is triggered by a mouse click, but I'd like to trigger it on collision.
I've added a waterfall (and slapped some shaders over everything for extra pretties) and have created a box object for collisions. The box is at the base of the waterfall, and I'd like the ripple effects to start being produced at the box's X location once the box is on screen.
What I can't work out is how to create a ripple effect once every second (or half second, or 2 seconds etc). I know the 'trigger once while true' condition allows me to create a single ripple once, but is there a way to tell the engine to trigger the ripple effect once every second?
Updated .CAP here.