Nimtrix's Recent Forum Activity

  • Have a look at this thread.

  • If you check the bullet properties, you'll see that "Set angle" is set to "No". If it was set to yes, the bullet behaviour could change the objects angle. Since it's set to no, "bullet angle of motion" does nothing, and the object simply follows the object angle instead, which is right by default.

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  • How about if you use "Set angle" instead of "Set bullet angle of motion"?

  • Maybe it looks better with smooth scrolling, what do you think?

    CurvedJump_Example.capx

    Also, what I meant was if you add "Every tick: Simulate platform pressing right", it'll move to the right with the speed of your platform behaviour.

  • No problem, welcome to Scirra. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • When you click your car object, have a look at the properties to the left, and set "Default controls" under behaviours to "No".

  • Is C2 updated to the latest version? You can try posting the public link here, to see if it works for anyone else.

  • If you put your whole exported project in a folder in the dropbox public folder, and copy the public link of the index.html file, it should work.

  • Wow, it really is as awesome as it looks in the video, good thing I bought it already. Will try to spread the word.

    Good luck with your kickstarter project, looks promising. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • can I just edit the index file after exporting, in the same way I'd edit the background in any other html page, or will that break stuff?

    Yes you can, the grey border only appears in your preview I beleive.

    And I think Kyatric has a massive tutorial on editing your export file if you have a look there.

    Edit: Found it

  • Dado

    The sensation of acceleration is because of the events mina added for a more curved jumping movement.

    Player Platform is Jumping:
    -> Set position to (player.x+4, player.y)
    
  • I think we can make it jump in a curve by set the player position while jump and fall like this example

    http://dl.dropbox.com/u/52040403/bullet%20with%20platform2.capx

    If you still need some help, could you please explain in a bit more detail how you'd like him to jump?

    Also, if you're using platform behaviour, you can use "Simulate platform pressing right" instead of bullet as well. If you want to. <img src="smileys/smiley1.gif" border="0" align="middle" />

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Nimtrix

Member since 30 Dec, 2011

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