Nimtrix's Recent Forum Activity

  • No need for plugins here, just use instance variables:

    CardTimer.capx (r97)

  • The above suggestions are the way to go, I made a quick example for you to illustrate:

    AlignmentDial.capx (r97)

  • You can put the events as sub-events of a "For each blocks" loop. That should do the trick.

  • Oh, great tutorial ramones, much more in-depth. I'll recommend that one from now on. <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Val:

    Have you seen this tutorial on basic looks and arrays for Construct 2?

  • In your project settings under "Configuration Settings" (to the left), it says "Preview browser". If you went to the preferences and set a custom browser, that will be used if you set the "Preview Browser" settings to "Custom". All the main browsers are selectable in the drop-down menu though.

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  • After a lot of staring at the screen, I finally found the mistake.<img src="smileys/smiley17.gif" border="0" align="middle" />

    In the "Repeat gNumberCard times" event, it's supposed to be "Set CurrentColumn" and not "Set CurrentTableauCard".

  • Ah, of course. I forgot about the dictionary plugin, wasn't added yet when I was looking to do this. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Yeah, afaik you can't use a string to refer to a variable name like you can with a layout name (e.g. Go to layout "Layout " & variable).

    Was looking to do that myself a while back, and the best solution I found was adding the variables to an array. (thanks to Joe7 for the suggestion)

    What also should work is - if you have "levelnames" - is storing at the beginning all names in a global 1d-Array eg:

    myLevelNames_Array= ['The first one','Second','Final Stage']

    and load the right value on start of each layout to the current Layout:

    LevelLabel- set Text -> myLevelNames_Array.At(current_level-1)

    <img src="smileys/smiley2.gif" border="0" align="middle" />

    Would that do the trick in your case?

  • If you turn off the "Set angle" property, you can set the "Bullet angle of motion" in the events without the sprite changing angle, does that solve your problem?

  • Beautiful art & music! I just watched the intro like four times. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • zsangerous:

    Thank you for your suggestions, I think the tutorials you mentioned are great, but I won't be doing anything like that in the near future.

    I'm looking to start out with some short and simple tutorials right now, so if you're not interested in that, I guess you're not in my target audience. <img src="smileys/smiley1.gif" border="0" align="middle" />

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Nimtrix

Member since 30 Dec, 2011

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