Nimtrix's Recent Forum Activity

  • "Sprite(0).X" would pick the sprite with IID 0, R0J0 has stored IID's in a variable called "iid". So "Sprite(iid).X" picks the instance with IID equal to the value stored in the variable "iid".

  • CreatedorMade

    Did you recieve an e-mail? If so, did you put the "c2license.txt" file in the folder where Construct 2 is installed or in "My Documents"? The medal on your avatar indicates you've bought it, so at least the transaction was registered somewhere.

  • Yeah, two conditions in one event means both have to be true to for the actions to run. If you select an event and press "Y", you turn it into an OR-block. If you have two conditions in an OR-block it will run the actions if one of the conditions are true.

  • ludei: Ah, I see. I'll just have to be patient then, this sounds really promising. Thanks for the info!

  • Is this what you are trying to do?

    Quick example:

    Cooldown.capx (r97)

  • ludei

    So if you get the launcher app accepted by apple, that would mean you can test CocoonJS games without a mac and dev account? And if I've understood correctly, you have planned your own cloud for game hosting, would you need a mac/dev to upload there?

    I understand I'll need a dev acc if I want my game on appstore, but I prefer not to buy anything until I know my game runs on the device.

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  • zsangerous

    Thanks, it sounds promising performance-wise. I did a little reading though, and it seems you not only need a mac, but an apple dev account as well. I have neither, so I guess I'll stick with appMobi. (or just forget about mobile games) <img src="smileys/smiley26.gif" border="0" align="middle" />

  • Could anyone tell me how CocoonJS performs compared to appMobi on iOS? Do I need to buy something (or own a Mac or something like that) to use CocoonJS?

    Thanks.

  • It's a bug that has been reported and fixed. Check the bugs sub-forum.

  • On your layer 1, you need to set the "Force own texture" property to yes. (Select layer and the option will appear in the properties window to the left.)

  • I had a go at it, I'm not sure how stable it is, but you can give it a go if you want:

    WithinDistanceAngle.capx (r97)

  • Hello, welcome to the community.

    I'm not sure I understand what you want to do. I have two questions to make things a bit more clear, if you don't mind:

    Why do you want to add the numbers to global variables if you've already stored them in an array? Why not just refer to the array when you need the number?

    And what is it you're looking to place based on coordinates? Do you mean you want to place sprites based on values in the variables/array?

    If you could make your problem a bit more clear, I'm sure I (or someone else) can help you out.

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Nimtrix

Member since 30 Dec, 2011

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