Nimtrix's Recent Forum Activity

  • Just a force of habit I guess, you have to do it the hard way if you're working with spritesheets and such. And sometimes you might want a different name than the file name. I almost never drag & drop myself, but it sure is faster and easier if you name your images properly. As for the video tutorials, you have to show people how to do it the proper way first at least. It's a great feature though, so it should be mentioned.

    Edit: By the way, this topic should probably not be in this sub-forum, it's not exactly a question of how you do something.

  • It's perfectly fine to drag and drop sprites into the layout. It's a part of the "Beginners Guide" by Ashley as well, if I'm not mistaken.

  • r99 is the latest beta release, I'm guessing you have r95, the latest stable release. You can download it from the link "Download Construct 2" at the bottom of the front page under "Make games", or just click the one in my signature.

  • maxp010:

    It's easy to overlook the simple things. I read all the "Breaking Changes" in the release notes very carefully after each release, since it's the only thing that will break something that used to work. So I knew where to look.<img src="smileys/smiley2.gif" border="0" align="middle" />

  • maxp010:

    The "Set Angle" property in the bullet behaviour used to be "Yes" by default, but was changed recently. Set the NPC's property "Set angle" to "Yes".

  • Ditch the anchor behaviour, put your sprite on a layer with parallax set to 0,0.

  • Hmm, make sure you click the "Chat" link in the menu, and not the "Chat Beta" that's part of the forum.

    Here's a direct link:

    Chat Link

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  • So.. did you get all the answers you needed, or do you still need help? If you do, we'll need more details about how you've set up the car movement. At the very least what kind of behaviour you have on your car. If you could post a .capx, that would be ideal.

  • The performance drop is probably related to something you did in the time between the releases rather than something that changed in Construct. r84 was a long time ago, I'm guessing you've made quite a few changes to your game since then.

  • You can use a boolean "homing" to turn the homing on or off and use an instance variable (number) to create a timer that triggers the boolean.

    Example: HomingMissileTimer.capx (r99)

  • Okay, I think it's better to rely on the sprite's position instead of a timer. This seems pretty accurate to me, what do you think?

    firebellyGame.capx (r99)

  • Sometimes when you run multiple instances of C2, things get mixed up and the preview doesn't work. Happened to me the other day when my PC bugged and didn't close programs properly. Is fixed by reboot, so it could be that.

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Nimtrix

Member since 30 Dec, 2011

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