Nimtrix's Recent Forum Activity

  • Put the variable checks as sub-events and use the "Else" condition, like I did in the example. (select first condition and press X)

  • silvereon:

    That action expects an angle and not a position, so you need to use the angle expression:

    angle(YourSprite.X, YourSprite.Y, Mouse.X, Mouse.Y)

  • silvereon:

    When you turn off the "Set angle" property, you control the bullet with the "Set bullet angle of motion" action. To play different animations based on angle you need to use a condition like "System: Compare Two Values" and compare "Sprite.Bullet.AngleOfMotion" with whatever you had in mind.

  • Like this?

    TokenLoopSpawning.capx (r99)

  • 404 error, link is dead. Do not use repeat to, it sets the animation to the frame you input when the animation is finished. In your case, the frame would jump to 5 every time the animation runs, and thus, no looping.

    Edit: Great <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Working fine here, re-upload your capx?

    Nono, it should be 1, 0 on every single one.

    Edit: Or, well, the first one doesn't matter, but the second one must be 0 if you want it to loop correctly.

  • Add a "For each" loop to your event. This will loop through all the instances of the object you choose and make sure the changes are applied only to the ones that meet the conditions.

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  • Looks like you've messed with the "repeat count" and "repeat to", set them to the same as the other animation. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • You can use the lerp expression to smoothly open the doors:

    LerpDoors.capx (r99)

  • How to do what I said above:

    lodoseGame.capx (r99)

  • I can't open your file since you're using a plugin I don't have.

    But what if you make a variable "movement" that you set to 0 when the character is supposed to be idle, 1 when he's should walk, and 2 when he should run. Have these as the conditions for your move events instead of the button clicks.

    Then when you click the left button, you set the variable to 1, right click sets it to 2, and so on..

  • Well, that depends on what you mean by creating new objects. You can create a new INSTANCE of an object, but the object must already exist in one of the layouts. If you want to create instances though, just make a loop "System: Repeat int(TextBox.Text) times -> Create object"

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Nimtrix

Member since 30 Dec, 2011

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