Nimtrix's Recent Forum Activity

  • When one of them is clicked it will check to see if the player has enough points/resources and then check to see if that's the correct choice. If not one or more will be taken away, reducing the player resources, and that sprite animation disappears. If so a point/asset will be given increasing a value/resource

    What do you mean by "the correct choice"? And you seem to be using the term "resources" and "points" in different contexts, could you please make it a bit more clear?

  • It's not supported in older versions of C2, so no, you can't do that. Also, it shouldn't be slower on the newer builds unless you change anything, did you run the exact same project in both versions and experience difference in FPS?

  • Games like WoW has a looping animation that runs until you cast the spell, so it's just a matter of using a boolean to say if the player is casting or not:

    SpellCastBar.capx (r99)

  • And what do you mean by breakpoints?

  • Both the Mouse and Touch objects allow you to pass a layer parameter for the X and Y expressions. This is very useful if you scale or rotate layers.

    e.g. Mouse.X("Layer 1") returns the mouse's X position on Layer 1, taking in to account its parallax, scale and angle. If you use only Mouse.X, it does not take in to account parallax, scale or angle, so the result can be wrong.

    In your case it would be Touch.X("Layer X") obviously, or Touch.X(0) for layer with index 0, but this should be what you're looking for.

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  • Depends, if it's a similar question you can just post within the same topic. There's an IRC chat room, you can connect with an IRC client, or through Mibbit with the "Chat!" link in the menu. The "Chat Beta" is part of the forum and doesn't really work, like you saw.

  • Sure, just use "Sprite.Animationframe+1" when setting the frame.

    I just realized that's what you really wanted, sorry for the misunderstanding! <img src="smileys/smiley17.gif" border="0" align="middle" />

    Edit: Oh, and if you want to do either +1 or -1 randomly, you can use the choose expression "Sprite.Animationframe+int(choose(-1, 1))"

  • Release 100 is likely to take more work than usual, and will most likely arrive some time in August.

    That's all we know, probably not early august though, it's a big release, I'd say at least a few weeks.

  • Put a "Compare frame" event as a sub-event of your "On key pressed" event, set the frame to 1 if the frame is currently 0. Then add an "Else" event (press x) and set the frame to 0 in the in that event.

  • Just thought I'd drop this here in case someone's interested!

    http://birdeatsworm.com/q-a-with-ashley-gullen-of-scirra/

    Q & A with Ashley Gullen of Scirra

    We recently published a post on Construct 2, and in it included what it is, what you can do with it and why it?s fantastic if you want to make games in a much easier way than learning shed loads of programming. Bird eats worm wanted to take a closer look into Construct 2 by asking Ashley Gullen, one of the Directors of Scirra, how Construct 2 came to be, the lessons they learned on the way, and what the future holds.

  • To get the current loop's index, input "loopindex". (witout quotes)

  • To snap the angle to 45 degree increments, you can do:

    round(Sprite.a/45)*45

    So in your case, you'll need to put it inside the cosine and sine functions.

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Nimtrix

Member since 30 Dec, 2011

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