Nimtrix's Recent Forum Activity

  • You can disable WebGL in your project's configuration settings inside Construct 2.

  • If you have blender and photoshop, and you know how to model, texture, set up lights and cameras for rendering, you have all you need to create sprites from 3D models. If you need to practice any of the steps I mentioned above, google is your friend.

  • I'd recommend blender, it's free and offers a lot of the same tools and options as 3ds max and Maya.

    <font size="2">Edit: Meh, ninjas everywhere.</font>

  • I posted a solution to a similar problem in this thread not too long ago. That should work in your case as well.

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  • You could set up a simple waypoint system and make your sprites change their angle when they are overlapping the waypoint.

    BasicWaypoints.capx

  • I don't see any questions in your post, is this something you need help with or is it a guide?

  • Please provide a bit more details if you want people to understand what you're talking about. What do you mean by interactive animations? And what exactly do you mean by source code? The project files can be found either in the project folder (where you saved you project), or inside the .capx if you chose "Save as single file". The javascript and HTML can be edited after you export your project, if that's what you're referring to.

  • Entry

  • You can make a variable in your 'LOS' object and call it something like "parent". When the 'LOS' objects are created, set the variable in each object to the UID (unique ID) of the correct 'Enemy' object. This way you can link the 'LOS' object to the 'Enemy' object and later use the variable to make sure the events only run for the correct enemy by comparing the variable and UID.

    +For each Enemy
    [ul]
    	[li]> Create object LOS on Enemy.X, Enemy.Y[/li]
    	[li]> Set variable parent to Enemy.UID

    I made this example for someone yesterday, it's not about LOS specifically, but it covers the parenting principle:

    EnemyHealthText.capx (r111)

  • You could just place it at ScrollX, ScrollY. That's the X and Y position of the camera, so that would be in the middle of the screen.

    Here's a quick example along with a few other uses of ScrollX and ScrollY:

    SpawnCenter.capx (r112)

  • I could write it down for you or take a screenshot, but it's much easier and faster for me to just upload a .capx instead of typing everything in the forums, plus you get the benefit of seeing how it all comes together. I have also added some comments to the event sheet.

    If you click the link in my signature you'll be directed to the archives page where you can update to the latest version if you want. I don't have time for anything else right now.

  • Here's one way to do it:

    EnemyHealthText.capx (r111)

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Nimtrix

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