So, I've been trying some wrappers out of the box, not much time for me to do actual programming, I was just testing them right out of the box n_n making the fastest possible wrapper with no serious look into it.
Note: I'm sure Ashley has already done this with probably many more, but I wanted to test it just in case anyone is trying to do the same.
I've tested these with the physics ragdoll sample and space blaster.
Adobe Air + flashdevelop: Works but laggy, anything with sound will trigger an "Audio variable is null" exception and won't run
Titanium Desktop: Same issues as adobe Air. (although it wont show any warning or error, but I assume its the exact same thing)
Mozilla Prism: It does run better, but also kind of lags sometimes. Same issues with audio though.
Asterclick WBEA Binaries (which is based on the Chromium embedded framework, but this may be a very simple implementation): Works very slowly. Also, games with sound, will not work like the others.
What is left to test:
Awesomiun.
Phonegap for windows/mac (desktop): There is an obscure implementation fo phonegap for windows and mach. This may be a good shot, these are:
github.com/davejohnson/phonegap-windows
and here
github.com/shazron/phonegap-mac
Who knows, the might work!
The google native client: this might work too who knows.
code.google.com/p/nativeclient
Mysterious things that I do not know what they are:
appmobi.com Looks like an open source implementation to create acceleration on many platforms... it might works on desktop too. And fo course it actually might be useful for many other things n_n
gameclosure.com
Another odd thing, has a private beta, is this just another sdk or do they have a wrapper? hmm
I hope this may shed some light on the subject :)
Regards