Haematite's Recent Forum Activity

  • I had the same problem yesterday when attempting to update my game. I assumed it had just completely failed but it now says that I need to wait for my last update to be approved, which may be a problem if it didn't go through properly!

  • I'm 20, studying Psychology in Exeter, UK. I found Construct about 5 or so years ago when I'd been playing around with MMF and noticed that there was an open source alternative. Since then I've learned VB.net and C# and developed some software, as well as improving my graphical capabilities somewhat.

    Then a few months ago I was wondering what had ever happened to Construct and found out that there was now a Construct 2 devoted to HTML5; what could I do but support it? ;)

  • Look forward to the update! Hoepfully I'll have time to update my game if I need to =)

  • Thanks =)

  • Nice tool. For laptops with Nividia Optimus Technology though such as mine it only detects the dedicated card (GeoForce GT540M), not the integrated card (Intel HD 3000) which is used for browser based games unless you otherwise specify.

    Probably not a huge problem as any laptops with that are fairly recent and can run html5 very well, even with the integrated card, but figured you should know =)

    Edit: This is running Windows 7 64bit

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  • Can confirm the same problem here

  • You're welcome =) Glad you've managed to get it working, this way does save a lot of effort!

  • Ok, let me know if it does't work for some reason!

    And indeed, it would be exactly the same except for the adding =)

  • In your case it would be:

    Ball on collison with goal --> * Add 1 to LevelLayout

                                    * Go to layout - "Level" & LevelLayout

    If that doesn't make sense I can make you a capx if I have time =)

  • You can already specify a layout to go to by name, which would solve your problem. In your case for example you would just type in goto '"Level" & LevelLayout' and it would skip to the correct level =)

  • As far as I know that's not possible I'm afraid (And if it is then I really wish I knew that!). Your best bet is probably just to create a new Layer on each Layout, but then dynamically create the actual menu on that layer when they press Pause, if you don't want to copy and paste it to each Layout.

    So, create 'MenuBackground' on PauseLayer at whichever position, and then create all the options on top. You'd only have to do that once as you can just use those events across all Layouts.

    Someone who knows more might have a better solution though!

  • Yeah, thanks! I've managed to put my game up =)

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Haematite

Member since 29 Dec, 2011

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