lonrot's Recent Forum Activity

  • I don't know what I'm doing wrong here. The idea is to load music once "Layout1" starts. But it's not working and the rest of tracks depend on this one.

    <img src="http://img24.imageshack.us/img24/5206/layoutnotworking.png" border="0" />

  • For example each time an event happens play a random sound from a list or folder. Can this be done?

  • Can you tell me exactly how do I call it?

    Where can I see the complete list of system variables?

  • Is there a value for Layout, so I can compare it?

    Example: Making an event:

    if current Layout equals "Layout 1", do this.

    <img src="http://img854.imageshack.us/img854/6038/layoutname.png" border="0" />

  • muito bom!

  • ou can reasonably make a "global" sheet containing all the common mechanics/features of your levels and include it in each level's event sheet.

    That's exactly what I'm doing so far. Thanks for the clarification on the Layouts Kyatric.

  • I was thinking about making an array and count (++) once each level is complete, but I will stick to copy/pasting events for now. Is a bit dirty but works for me since I'll be making only six levels.

    By the way, does the free version limit the amount of Layouts one can create?

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  • Thanks R0J0hound!

  • I'm quite confused, I can't find where to add a new layout, The only option I see is changing the name of the current layout in the properties panel... Is that why newt told me I'm limited to the free version? I can't create layouts?

    I saved my CAPX as a Project and browsed to the Layout folder, duplicated the Layout 1 and renamed accordingly, I open up the project but there are no Layouts except Layout 1.

    Screenshot:

    <img src="http://img855.imageshack.us/img855/2509/layoutnr.png" border="0" />

  • newt I'm not really sure what you are pointing out in the layout documentation. Do you suggest me to make layers for each level? For example, creating layers for the changes of each level (pings and exits), setting them invisible and showing a layer per level? Sounds good to me, but I'm far from knowing how to do that...

    Care to share some light?

  • If possible I don't want the player to reload the assets if I must make a new capx for each level. (Web Cache maybe?)

    My idea is to create 5 levels more, with less space between the colliders and more exits.

    What do you guys think is the best solution?

    Download the project here.

  • Thanks R0J0hound!

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lonrot

Member since 25 Dec, 2011

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