lonrot's Recent Forum Activity

  • Great Maxum! I have one question.

    When Ball.X and Ball.Y match 0, they become oldX and oldY, right? How this have to do with the current speed of the ball? To my understanding zero would be a location in X and Y axis, which is the top left corner, and not a value of movement. <img src="smileys/smiley24.gif" border="0" align="middle" />

    Thanks again, I hope you can clear this up for me. <img src="smileys/smiley3.gif" border="0" align="middle" />

  • I'm in the process of making my game on Construct.

    See the game in action (Flash)

    I'm able to drop a ball each time I click.

    But I don't know how to:

      > Stop the click event while the ball is moving. > Kill the ball one second after it stopped moving.

    Note: I'm using Physics.

    This is what I have so far:

    <img src="http://img7.imageshack.us/img7/3944/constructw.png" border="0">

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  • Found it, I had to insert a new (mouse) object in the Layout panel. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Thanks azyzhong! How did you add/import the mouse event?

    I get this message: 'mouse' is not an object name.

  • Hello! Very nice program. but I can't find how to do this.

    My idea is to make the game character to move according to the mouse x direction, no need for Y.

    This is a test I made for flash, I want to do exactly the same with Construct:

    Game made in Flash

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lonrot

Member since 25 Dec, 2011

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