sbz's Recent Forum Activity

  • Good guess. You fixed my problem! thx

  • I have an object that no matter what, will always set at an offset of where I want it. For example, I set it to the coordinates of another object and it does not go to where the other object actually is.

  • fixed my problem.

  • bump

  • Maukka, I tried the methods used on your capx by literally copy and pasting and adjusting to the objects in my project, but they are not working. It may be because I am making a platformer while your example uses the eight directional movement. I tried a couple ways to do it on my own, but they aren't as seamless as I'd like. As for the other user above me, I couldn't interpret the first line of "code", so I haven't tried it yet.

  • Thank you for the reply. However, your solution doesn't completely fix my problem. The block that the player is passing over can be approached from the left, right, and above. Thus, I would have to account for all three of these directions, which to my understanding can't be performed by your method because your method assumes that the player is coming from one direction only. Also, I cannot use coordinates because there are multiple of these objects throughout layouts and I am attempting to write an event that would cover all instances.

  • So I have an invisible 1x1 sprite that freezes the player when the player collides with it. This is done so that it looks like the player is interacting with the block below the sprite. What I really need, though, is for the player to stop to where it is perfectly lined up with the block, not off to the side. To clarify, both the player and the block are both roughly 32x32, so I need the player to freeze right when it is parallel with the block.

    TLDR; read last sentence

  • Or at least that's what I think I want.

    My character is too "in-detail", I can see each individual pixel he is made up of. I tried drawing him larger, and smaller. Samping is on linear, and I've trying turning down "downscaling" and whatever else. I'm sure there's a solution to my problem. Anyone?

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  • Have you got the backup and autosave features enabled?

    What type of device are you saving to: local, external or cloud?

    If local: are you trying to save to a sytem restricted folder? Newer Windows systems don't generally allow saving anywhere except the logged in 'Users' folder structure.

    Thanks for the reply, but I fixed my problem.

  • Because attempting to make a knockoff of a popular game in a somewhat click-and-drag game making program is a very stupid and otherwise waste of time. That's why not.

  • wow

  • It was the first time I had started the project. There is no project folder! :/

    I tried recreating the original project and it did it again. This is not my comp causing the problem, I swear

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sbz

Member since 6 Oct, 2015

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