Aphrodite's Recent Forum Activity

  • I did not though about tilemaps, and some people seems to not have great results with the seamless mode ofthe tilemap either, if it is a retro style project using point sampling, the low quality setting may do the trick for the tilemap, but I cannot guarantee it.

  • One way would be to, with the use of 2 instance variables OriX and parcours, set its position X to :

    lerp(self.OriX, Self.OriX+32, parcours)

    And you increase parcours from 0 to 1 using :

    Set parcours to: clamp(parcours+speed*dt, 0, 1)

    Where speed is the movement speed in pixel per seconds

  • I looked at the plugin thread, and I may ask:

    Did you set the callJS plugin correctly?

    Also, it will not work in preview if I understand correctly.

    link to the plugin if anyoke wants to help.

    I am not in front of C2 so I cannot try things out currently, also, the plugin seems to be not global, so I am not sure if it should be included in all layouts

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  • Did yountried with pixel rounding on Off?

    Last time I tried to do a pixellated game, point sampling was enough to do what I wanted (but that was a long time ago though, so that may not be the ideal solution)

  • I have noticed though that Android, iOS and PC that tile maps seem to have intermittent seams and issues with construct 2. it doesn't matter how I do the project settings, it doesn't matter what the tile sizes, what the spacing or offset is, what tile set I use.

    I think the tilemap object has a seamless mode somewhere in the proprieties, does that take care of the seams?

  • Right click in the exporter window, then choose "show deprecated exporters".

  • Glad you find a solution^^

  • You can also make an event "compare two values", then drag and drop the include under it, it will be executed the same way a subevent is (aka: the condition above has to be true for it to be read by the engine.)

  • This may nit be ut, but does you object has more than 8 points in his xollision polygon? I recall one of the physics engine not supporting more than 8.

  • Glad you found a solution, blends modes are great but tricky

  • Has Anyone been able to export a game with Intel XDK Without having black bars on the screen? Ive masterd how to do this with cocoonJS but it seems that was all for nothing now that it has been taken down off of the main list of export options.

    Ive been using this guide but for some reason im not getting the results i need for Landscape Settings.

    https://www.scirra.com/tutorials/1126/m ... ces/page-2

    Could anyone with the knowledge enlighten me,I really cant believe im having these issues once again.

    Is your project using letterbox scale (I know cocoonJS automatically revert to scale outer in that case, so it may be just that to change in the case of crosswalk)

    If it is nit the case, then ignore my comment

  • Some unrelated question...

    Isn't PhoneGap better than Crosswalk?

    According to reports, HTML5 game performance in phonegap isn't exceptional

    Phonegap has no engine shipped with it, it uses the webview, which is not great except on iOS8 and I think android L (on android L it should be like crosswalk I think, without the 20mb overhead), which can explain the low performances reports across multiple OS versions.

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Aphrodite

Member since 20 Dec, 2011

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