Aphrodite's Recent Forum Activity

  • I think what people want is for the positions of sprites on screen to be moved consistently along pixels without it jittering back and forth, like in Mario, Megaman, and any other pixel-based game. There must be an option to achieve this basic functionality used by all pixel games we are overlooking

    I think deactivating pixel rounding does that. Unless I am wrong, could you shiw an exemple if that is the case where this appears?

  • You can also just use a command line to sum up both the .exe with the package.nw in one file, that should work., you could also use UPX since it seems to reduce the size of the executable itself afterwards, but this is a little offtopic.

    But they will still be able to acess thise files since I think they are uncompressed inside the temp folder If I believe some other sources, I did not tried Geometrix solution though, that may work better for you.

  • The concelt of the OR is actually a pretty nice one, not only for games, but also applications (imagine a 3D preview of a house, would be pretty, or to have a full 360 viewport for some applications), and if browsers makers supports it via useable JS APIs, that would be a nice thing to have indeed (maybe as a third party plugin though, since I hardly see how that overlaps with Scirra currents objectives), and that would still be another option, and even if an option is not used by everybody, it is still useable by the ones who needs it.

    As for the VR talking, I do not care anyway, the oculus rift is a nice device by itself, but virtual reality will never be a thing I would ever want, there are I think more ways to use it than that however, which actually saves it for me I think.

  • Just a suggestion, as I see some bug reports are not following the guidelines, would be that intead of having a normal New Topic form, to have a bug report window with different textboxes:

    The first being problem description

    The second being the attach capx form to upload one

    Then the description of the capx

    Then a textbox to make the steps

    etc...

    It might sound trivial, but if the user validates a bug report with no capx for exemple, it could say "please attach the capx corresponding to the issue" before the user can submit it, the user could choose to post it without, but he would have been warned if one of the requirement for a bug report has not been fullfilled.

    If that takes too much time to make or is not interresting, please ignore that topic.

  • Don't forget, the Intel XDK will let you test your app on multiple emulators.

    Last time I checked, it was more a multiple res. testing rather than a real phone testing experience. Still useful though.

  • I actually did not encounter those problems, but maybe that was because of the interger letterbox scaling combined with low quality and not using the pixel rounding nor the round() of any sort.

    Amanita : unless I am unaware, the moveto behavior is not maintained at all by scirra so this is not a question to ask to ashley, but I agree that the pixel rounding seems pretty much useless.

  • I don't know what you mean by "Use MAJ to run". I can't see any events that might relate to that step. I also can't see anything shaking. It changes quickly if you tap the movement keys quickly, but that appears to be the correct playback of animations as you have it set up.

    I'm not sure precisely when you mean by "shaking a bit at the start". At the start of what? Please remember to be exact and thorough in your bug report descriptions.

    Not sure that helps, but MAJ is the name of the shift key in some countries.

  • To try resolutions only, you can resize the browser window, but for devices, there are not a lot of ways indeed...I think the best not so expensive idea would be to ask for feedback in the work in progress or ask some people to try the game on their side, either on the internet or scirra forums, or in real life (in real life, you have the potzntial advantage of seing it yourself).

    I always though of having a test game group with people willing to help, but then I though that the idea was not so great since I am not sure people could help on a regular basis for free.

  • Indeed, C2 has chosen the Html5 gaming way so the need for multiple hand written exporters for each platform is inexistant, If the PS vita supports what C2 produce, then it will be possible, otherwise, this is not likely to happen.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • In the mean time, does the use of the browser object combined with invoke download of string can do the job for you? (Just suggesting so you are not trapped until this get fixed)

  • I still have a hard time (and I mean, sometimes I am lucky if I can) dodging the first boss missiles, and itseems it becomes a real obstacle later in the game.

    Last Lost on level 15 with 065175 points, I gave up when I saw how I was murdured by what I would guess is the last boss of the game (if it is not, then I can only guess that the death star is next lol).

    Also the gyroscope worked on my phone, but is not that practical in my opinion since we cannot caliber it, would be nice to have this option, but just suggesting.

  • This is probably a typo, you qhould report it to the bug reports forum in that case

Aphrodite's avatar

Aphrodite

Member since 20 Dec, 2011

Twitter
Aphrodite has 2 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies