Aphrodite's Recent Forum Activity

  • You are confusing pixelising effects with pixel art..

    Basically:

    http://media-cache-ec0.pinimg.com/736x/ ... d917f0.jpg pixelise effect, ugly when used innapropriately, like you second pic, it is unclear, and looks rather bad.

    http://screenshots.fr.sftcdn.net/fr/scr ... nky-15.jpg pixel art, it is clear, it is fine, it does not look like crap, low res sure, but it clearly was designed to look like it.

    Your second pic, clearly we can see it is a screen with a pixelise effect and, tbh, I would not play with that enabled, if you want to do a pixel art mode, do it right.

    Even simpler, just look at some earlier 8 bit era consoles games

    http://a398.idata.over-blog.com/425x336 ... at-002.jpg

    You will see what pixel art should look like.

  • Pretty sure instances variables are static (since they are not resetted every tick).

    Maybe you want the opposite?

  • The first is fine in my opinion, the 2nd just feels like we draw 1 on N pixels and stretch, I don't like it at all and find it to be cheap pixel art style, it is not crisp and clear like older games, it is just processed at a lower res it seems, you cannot even read the Extreme cold, just ... I cannot say yes to that.

    The third one, errr... maybe, the picture is not enough to see how that will feel.

    You have gone with one art style, you can't simply switch out to another one without reworking it, when a game does actual pixel art, it is done to be pixel art, not converted from a picture to feel like it.

    Just choose what you think represents the game, not what people think they want, or what successful ones do blindly like that.

  • In firefox for windows (and I think also in firefox for android), the Board index line is not placed correctly which makes it larger, Also when the browser window is resized, the top display of th forum just isn't long enough, or I will say the forum is still set to display on a width based on the screen window size it seems (basically, the forum d ecoration is set up to display inside the current viewport, but with those two issues, the forum actually looks bad).

    I think the first also happens on firefox on android, which basically is annoying as sliding the forum makes it scroll horizontally too.

  • M4a files won't be exported at all with nw.js, so it does not change anything AFAIK.

  • Also when we report a post and have a certain age in the forums or a license, could it be possible that said post is inside a quarantaine (aka: no one can sees it until someone in the moderation did said it is not a spam)?

    I keep report them currently..

  • newt multiple copies? Last time I checked all my games that had lauchers did not have multiple copies, they just changed parameters before launching the game, which would be exactly what it would do in that case (changing the screen resolution before going fullscreen).

  • Like spongehammer said, as long as you don't end up with a launcher that looks blank like that one that just screams "we have a launcher that we found somewhere" : http://pcgamingwiki.com/images/thumb/f/ ... uncher.png , it will be fine enough, just make sure that the user wants to use it, and not force them to use it everytime (I can imagine a parameter.exe being the configuration part, then you have a game.exe that will set the screen resolution then launch the game (nw.exe) in fullscreen if the fullscreen is needed, when the game is closed, the resolution comes back at its normal size.

  • sqiddster it lowers the size of the canvas but still has to upscale it (which should be easier than rendering it full size, but still in case of a too large number of pixels, or in the case of something being slow in the implementation of that upscaling for some reason, might be slow, or even just fillrate)

    My guess would be that actually, your low quality fullscreen + hi resolution issues come from this.

    While setting the system resolution to the one of the game makes it so the actual number of pixels to process, and render is the same, and the only upscaling that may exist (for exemple: setting the resolution to 800x600 on a 1980x1080 display) is done at the root of the system, and dependent on the graphics settings.

  • sqiddster

    I think most games are actually not adapting their resolution to the screen, but change the resolution of the system to the one of the game, which may be easier (or not) on performances as less pixels have to be processed.

  • My advice: have some shortcuts of your game inside a subdirectory to deal with those situations on a case by case basis.

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  • http://steamcommunity.com/app/242920/di ... english#p1 may or may not be related, I wonder if the user can choose himself which gpu to use, I did remember in the past that some computer prevented being able to choose it for chrome for reasons unknown to me.

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Aphrodite

Member since 20 Dec, 2011

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