Aphrodite's Recent Forum Activity

  • Tokinsom compared to a mouse, a touchscreen might be better from a portability standpoint in terms of quick editing on the fly, also some people prefer working on tblet devices rather than on desktop or laptop ones.

    Of course a keyboard is still better (even though for the most part entering expressions with a touchscreen would not be the hardest thing in the world if portability is a must.)

  • Well for the letterbox issue it really is something that cannot be simply solved with one fit-all solution, so you might try to search for supporting different screen sizes.

    For the background, simple is not an issue, plain white however is too simple I feel, I am thinking of something like the clockwork of the originals castle of illusion for some reason, not saying it should be that but I just think it has the same "automatic movement" feel.

    Also i do not rate games until I am far enough in them or they are complete enough, so for now I cannot give a note for it as I think it would not yet be fair to it.

  • Radulepy here are what I think:

    • The game has... a lack of graphics it seems, I mean there are no backgrounds, the rest seems fine.
    • It was laggy at first, but it became better quickly (I did stop my internet correction as suggested, but I should try again with it enable to see if that has an impact or not).
    • we can move the block constantly, that is something I don't see everyday (generally we have to put the block then launch the physics), it works but I am not sure how the stars works then.
    • the upgrades I did not understood
    • letterbox scaling is sometimes bothering on mobile and tablet
    • the menu could be clearer (the upgrade button was the blinking sprites it seems, and the start button seems like a title, not a big deal but maybe a little work could help).

    I hope that helps.

    Also, ball in box made me think of those:

    http://www.gesti-odr.com/images/offres/full/5917-fleury-michon-ball-in-box-ODR.jpg

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  • This however may be untrue for some displaying methods that requires integer pixels only like older game consoles, I cannot say for sure.

  • I think crosswalks can be used from a command line interface too if you can find it.

    Others would recommand cocoonJS.

    Also, I am not sure if intel xdk (or nw.js itself really) works on windows XP (that may be something you have to say on their forum, your version of windows)

  • andreyin set variable to (variable+1)%2 ?

  • Don't be confuse between the distance unit "pixel" (which is a number for the computer, and like real distances, is not bound to integers) and the entity "pixel" (which is a small dot to render the screen that can be colorised), nothing smaller than a pixel will be rendered precisely sure, but your computer should do interpolations to colorise the area clearly enough (a 5x5 square can be placed at exactly a 5x5 space pixels, but it may also be slightly off, the program will then decide what to do for that, does it draw it at integer positions only, or does it renders it with smoothing on the edges, or even other things).

    The logic of your game can have half pixels, the drawing part have to compensate, it won't throw a "wtf subpixel what are you doing dude??! U crazy!" Error, it will just renders it in a certain way.

  • In the html5 version, requesting the url "filename" will request the local url corresponding to it (so for exemple "https://www.mydomain.com/game/filename"), for wrappers this may not work the same as the file may be placed differently in the end, I do not think there is a supported way to request a project file simply by name weirdly enough.

  • You could have the uid of the object inside said variable maybe?

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  • Call expression is only useful if you have enough parameter that the classic call function cannot keep up with them (I know at a high number of parameters, the window just cannot go larger, even though in most cases it is just not needed).

    When you set a return value, it will basically be the value used when you are using Function.Call in an expression, for exemple, lets imagine..

    Global variable Number = 3

    On function "double", return value: 2*function.param(0)

    On start of layout:

    Set Number to Function.Call("double", Number)

    Number will be equal to 6 after the layout starts once.

  • 1. Could be wrong but you should be able to import the already converted to ogg vorbis file at a 712 kbps bitrate (try it with the free version to see if it works before, as the personnal edition should not change it, also if you are targeting web, which should be the case if you are using C2, keep in mind the potential download time of sounds.)

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Aphrodite

Member since 20 Dec, 2011

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