Aphrodite's Recent Forum Activity

  • I have to support all screen size iphone to ipad, Samsung galaxy s4 to desktop pc.

    so,I kept this.

    Tiles property repeats the pattern. But My background is little bit natural scene type. So it cant be tiled. <img src="smileys/smiley18.gif" border="0" align="middle" />

    When I said "tiled", I suggested you don't display One big Image, but you cut it multiple times and place them, like a complete puzzle, so the display will not be different, but the browser will have to support multiples medium sizes images instead of one Big picture, not sure it will work though

  • I am making multilevel game .The backgrounds , which I am using in my game is size of 2048*1536 .

    Some level have common backgrounds. So, I just copy background object from one layout to another layout. This doesn't affect on game size.

    But it lead to increase the memory usage. Whenever I copy such backgrounds It increased the memory usage. and the increase is about 7 MB.

    My game Size is 13 MB. But memory usage is 67 MB.

    How to reduce memory usage? due to large background this happens? or something else?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    I can't be sure at 100%, but a browser having to render such big images may have problems, maybe if you cut them into different tiles (aka: images).

    PS:Why are you displaying so High Quality images?

  • Why don't you try Every X seconds (X could be 0.2 for exemple)

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  • wolfmanyoda:

    "I then have 4 System actions:

    Set b to random(254)

    Set g to random(254)

    Set r to random(254)

    Set layer "background" background color to rgb(r,g,b)

    But when I run the game the background does not change."

    Maybe using floor(random(254)) for each, since the Random function will not return only integers(in fact, they have almost no chance of returning an integer)

    Also, check that your layer is not transparent

  • Sushin

    Right after I realized my mistake, in C2, the Y axis is reversed compared to the One I am using in mathematics ^^"':

    -abs(Player.X - FootSoldier.X)/Ratioxy + FootSoldier.Y

    this should work better

  • Thanks for the reply :')

    Can you explain me with an example?

    such as,this one(can't upload photo from phone :/ )

    keyboard>on F pressed>>player:set platform vector Y to player.Y-5

    This is suppose to make my player fly.It works.But I don't understand it & don't know how to modify it.

    Thanks again~

    Vector Y and Vector X are another method of describe a vector (the other one is with a angle and a strengh)

    In fact, the larger the value of the Vector Y is, the quickier your player goes down or rise, the sign (+ or -) define if you will go Down or Up

    EDIT: Also, don't forget the gravity can influence the vector Y after you set it

  • Sushin

    If I really understand what you do, I guess Y expression should be using these:

    Distance Player/FootSoldier : abs(Player.X - FootSoldier.X)

    Y origin: FootSoldier.Y

    Ratioxy: a constant which you can use to adjust the height (4 maybe)

    so, I guess you can try:

    -abs(Player.X - FootSoldier.X)/Ratioxy + FootSoldier.Y

    Not sure It will work though

    EDIT: If FootSoldier and the player aren't at the same Y, the formula should not work really great

  • The game is stuck on the loading screen. It downloaded all the stuff and i showing 9.6%

    After 30 seconds, it finally started.

    I know there was a problem with the loading, but I didn't realised until today, I correct the "stuck" part, and reduces some of the pictures, hope it will help, I will upload it tonight, since it is a big issue.

    I liked the game idea, very well done!! Love India Jones and it remember me the movies, the atmosphere, and the feel =]

    Also, ?I like to kill ponies xD

    Thanks for that^^, really appreciated

    Also, don't kill ponies, They just want to be your friends

    (or bucking kill them with fire)

    I think the game is pretty good puzzle kind of game

    however, maybe adding a move where Do makes quick Dash, with a Rainbow trailing behind? could help with some of the tougher puzzles :)

    also the game had a very long load time.

    The quick dash, I will think about It, I remember the game Shinobi for the PS2, which had this kind of quick dashes, I think it will be a "limited feature" (a certain amount through the game, but if you lose a level, the amount will not go down)

    EDIT: Upload Done, since the update system was a little strange in the previous version, The new version will load, but it can jump from 40% to 100% (the new version don't have the problem)

  • NEW UPDATE!

    Check it out on Scirra Arcade!

    See this version's updates in the first post!

    not bug so far Imo, to make so megaman Slide with 2 buttons, you can check if down is pressed, then in a sub event, on S clicked, and in this subEvent, you put your sliding actions

    You would also have to v?rifie, for the jumping, than down is NOT pressed

    Hope that will helps you

  • I get some problems while trying to make an update for my game:

    When I go for the first time (aka: the game isn't cached), I just can't pass 98%, and also, The game will not load entierely before sending me to the first layout (as if I wanted a loader layout, but I set loader layout to "No", a bug maybe?), these are issues, since the first time players want to play my game:

    -They can't load to 100% (even if the game is fully downloaded)

    -They still have to refresh the page the first time (also, what if they just don't use cache on my website, which is possible)

    EDIT: I solved it, It seems the "is downloading update" becomes false right before loading progress becomes equal to 1

  • This is my first "serious" game, It's bassically a platforming game, where you control a pony (named Daring do), and collect items to progress from one level to another, there is 9 levels so far, and I hope there will be more (30 I guess).

    I tried mostly to make it so you can try to be quick to end a level.

    Controls:

    -Left or right : Move Left or right

    -Up or down : Climb a ladder

    -Space : Jump

    Link to the arcade

    Later, the menu will be better

    Feel free to comment and report bugs you see

  • Hey,

    I am pretty sure I read somewhere that placing music inside the Sounds folder was a bad idea. Is there any truth to this? If so what were the issues?

    I'm having a music issue on my android device and I thought it may be because I placed the .wav in the wrong folder.

    The music Folder is streamed while you play the game

    The sound are downloaded and cached

    Today, I had some connexion problems, so, I couldn't Appreciate the music, since it was cut on and cut off, but sounds were okay (because cached, noises aren't that big compared to music, so ,it's ok to download them)

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Aphrodite

Member since 20 Dec, 2011

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