Aphrodite's Recent Forum Activity

  • Did you try the Option "Fullscreen in browser :" for different values?

    EDIt: it is on the project proprities

  • You can add the physics behavior Immovable:yes to the wall, and your shuriken should natturally bounce

  • For my personnal experience, I've tried first to... Program, which was long, and really frustrating, and also.. too much time consuming for me (and even with organisation, I was like "what this is doing, oh, I see" and 2 seconds later "what this is doing again?").

    After that, I just wanted to make a "game", not to make a "program" (and as fun as it should, I also tried to do board games at home ^-^, so you underdstand easily why I think a program isn't the game itself).

    I tried first RPG Maker (not sure of the version), and soon after, I realised my version was illegal (really.. I wasn't aware of that), I removed it quickly, I don't want illegals things on my computer! <img src="smileys/smiley21.gif" border="0" align="middle" />

    After, I tried Game Maker (8.1 I think, not sure), What the point of using GML if some other language can do more, and also, the D&D doesn't offer good results for me, the Demo itself was weird... simple functions wasn't included, and GMS later was.. Expensive.. And the Economy politics of YoyoGames don't encourage me to go to it

    Even I didn't really liked it, I used It for a little time, doing some little things, and finally someone talk to me about Construct Classic (which I didn't try really much) and later, about Construct 2, And that was just... What I needed, I wasn't able to connect to the French community forum (It took me a complete year, because of technical Captcha problems), so I had to understand, and learn, and try and retry the program, which was a lot of fun, and also rewarding

    I tried Construct2, Construct 2 Tried me, I payed It some days before the r100, And I'll stay with Construct2, because it is what I needed, and what I still need.

    PS: Special thanks to Kyatric , who presented me Construct and Construct 2 (you know me under the "Powerfish" name)

  • Nullus

    You can add multiple conditions to an event, so:

          Compare Two values: (Score % YourVariable) = 0

          Compare Two values: Health = 0

    the conditions are in a "And" Block by default

    are your conditions, and you add a action to that single event.

  • If you use a text object:

    Set text to:"Name: " & Name & "- Score: " & Score & "- Time: " & Time

    Also make sure your text object is long enough

  • Aphrodite

    In fact I want to test the number of rotation of an object around a point

    If your object is rotating in one direction, you can count how many times it passes by an angle

  • beufreecasse

    I don't think an expression can be made easily for that, It will depend on what do you used/want to test exactly

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  • you can compare two values in system conditions, and enter the expressions directly

  • InvaderX :

    If you used a form to ask for a folder path, use the expression NodeWebkit.ChosenPath & "YOUSHOULDNTHAVEDONETHAT.txt" just after

    If you used a form to ask for a file saving, I guess you should use the expression NodeWebkit.ChosenPath just after

    NodeWebkit.AppFolder & "YOUSHOULDNTHAVEDONETHAT.txt" should create the file in the same directory as the application

    I didn't used it myself though

    If you want to create a file from a game, it should be in the users documents (or a subfolder), or in the application folder (or subfolders), If the file can be created somewhere else, I think you may ask the user where, Games don't really need to create files outside these boundaries in general

  • Keyboard: On key released (up) : set animation to "idle"

    Keyboard: On key released (down) : set animation to "idle"

    I think this can do it.

    Also:

    Keyboard> Up/Down Arrow is down - Set animation to "Down" (play from beginning)

    I'm not sure playing from beginning is a good thing in that case

  • I don't understand the event 5: blueCircle: Set X to blueCircle.X

    Also, you spawn your blueCircle when destroyed at a position relative to the previous blue circle (you can use the System>Create object for that I think, since I guess you spawn it at a certain Y)

    Also, you are not using the 8 direction I guess, so, if you want to check you are moving (with the bullet behaviour), compare the Bullet speed of your blueCircle.

    If I misunderstand, or if you are not sure of something I said, ask^^

  • Krawwly : can't you set the animation to go back to it's flapping animation when you release Up and down? (I could misunderstand it)

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Aphrodite

Member since 20 Dec, 2011

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