Aphrodite's Recent Forum Activity

  • Isn't this quite what I Wanna Be the Guy and the rest are all about.

    This is by design an unfair challenge, but it is known as a fact, if someone plays it, he knows what he is getting into beforehand.

  • I use a drawing of Asha from monster world 4 I found on deviantart, because asha is cute, and the game is awesome, other times I use a picture of trixie from Minty Fresh Adventure (a fan game of my little pony), because I found it cute too, and she has a horn... and I find horns pretty, like soem people like cat ears.

    In short, kawaii, since I do not have a logo nor really want to make any more money with games so having myself a logo is not worth the time in my personnal opinion.

    But I like your avatar more.

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  • newt : I had trouble at first, but when you understand the combo system, it becomes pretty easy to counter every attack in my opinion, however, if you are beginning to shoot your combo and click somewhere, it will interupt it, which had me getting in troubles sometimes, but I really like this game mechanic

  • Ize : I wonder, is this using the paster or canvas plugin to do this turning pages (with the draw quad action)? If not, I am curious to see how you could make it so nicely

    Also the last part was unexpected, but was fun ^^

  • If you want to force the redownload of everything (which also will disable offline support), delete the offline.appcache, of course this is only a temporary solution as this problem should be corrected.

  • Hey guys,

    I need a small help. I would like to know how i can open the link in a new tab. the open URL in new window action tends to open the URL in a new tab but if there is an existing tab next to the game's tab, it opens the URL in that tab but not a new one.

    How do i fix this?

    Thanks in Advance,

    Ashwin

    I think you must set the tag of the window to "_blank", I cannot try right now, so tell me if that worked for you.

  • At least that would be clearer, I also hope that apps with advert will also have their own category, everything should be clear crystal for the user, saying free to charge afterwards is just being not free, but a demo or a potential pay-to-win, and for ads, they enforce mostly the use of ads-for-money while displaying crap or causing damage to the device (I seriously had the screen altered of it's color, and it could not respond and I could not even close the device because of an advertisement).

    You might say it is the choice of the developper of placing ads or not, and I will respond it is a choice of the user to choose not to have ads inside his app. And if you rely on this lack of information from the user, clearly you should revisit your marketing techniques.

    That makes me want to do small games with no ads and no in app purchase.

  • I am pretty sure that by design you would have to have one tilemap object (not instance) per different set of tilemap used (image), the same way you need another sprite to have other pictures used and loaded in the memory.

  • lerp(self.x,target.x,yourspeed*dt)

    lerp(self.y,target.y,yourspeed*dt)

    Target, as well as yourspeed can be a variable.

    This is a misuse of the lerp function, and should not be used (the ease in actually when you are using this is caused by the fact the distance between the self and the target is reduced, but the target will not be reached except if there are errors accumulating)

    If you want to go from a to b, either move with clamp(self.x+speedx, self.x, target.x) (depending on where is the target, you might want to adapt the formula) or using lerp(initialx, target.x, percentage) with percentage increasing from 0 to 1

  • It seems you are using it correctly.

    Basically, dt is the time per tick (in seconds per tick)

    When you want to modify a value V (for exemple a distance in pixels) at a certain variation DV in unit_of_v / seconds (pixel per seconds in our exemple), since you are acting each tick, you have to apply each tick:

    New_V (unit_of_V) = V (unit_of_V) + DV (unit_of_V / seconds) * dt (seconds/tick)

    Basically 60*dt is an easier way of implementing it (since you won't see a difference at 60 fps, which means you are deplacing it in your case at 2 pixels per 1/60 seconds, which is considered the normal tick)

  • As for the maximum number, I think C2 can really go far, but since it is using floats, the precision might be affected when you go really far into big numbers, I think the maximum UID number is somewhat close to 9 000 000 000 000 000 and I would assume so that the maximum accurate integer value would be around that, but it could be larger (still pretty high anyway)

    As for the solution LittleStain suggested, I would recommend doing a function that will format it the way you want, by comparing the number of digits the integer value of the number have.

    Edit: also you might want to use the Internation system prefixes if you go really high (k ; M ; G ; T ; P ; E ; Z ; Y)

  • You need to update it manually (see the link at the bottom of the forum).

    If you are using the steam version however, this is another story

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Aphrodite

Member since 20 Dec, 2011

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