EyezWidee
Having a free game becoming partially paid, or adding ads, can be seen as a betrayal from the user's point of view (which would be fair, they have chosen a free games without ads, they would have gotten something else at the end, not good).
[quote:19yvsw33]Performance & -Value Are you saying if a game performs well & has replay value you are willing to spend money on it ? If you choose to charge upfront for your games then the only way for people to really measure Performance & Value before purchasing is to watch gameplay video and read reviews & hear about it from word of mouth . People take for granted the reviews that are posted within the appstore so I think having reviews & ratings from other outside sources (Indie Game Mag, Gamespot, Ign, Youtube) would be more effective in determining the value (& even performance) of your game pre-purchase .
Not only I am willing to, but I did spent money upfront in apps that I found worthy of my time (not a lot though, since I am uncomfortable with spending money on other things than food , but that is just me being weird), As I stated, having a free demo actually is a good way to let people play the game, and external reviews can also help the indecise people, some people actually says "everybody can make a good demo just to sell the game, it is not a good indicator", which should be covered by some reviews and gameplay videos, the performances is the really point that is hard to awnser: you cannot expect every game to run on every device, nor you can test all of them, the web demo by itself can sort of awnser that, but it is not accurate enough, which could lead to have also an executable demo just to test.