Hi
I'm asking this question because the HTML5 WebGL performances on my machine is terrible. My recent MacBook Air Intel i7 (Intel(r) HD 3000) is given me slow rendering performances in WebGL.
While I can decently play heavy things like Crysis, Borderlands 2, etc. trying under an up-to-date Chrome / Firefox the 2 examples available at this scirra link: https://www.scirra.com/blog/77/internet-explorer-10-fast-and-native-has-gone-to-other-browsers
only gives me 2700 in Canvas 2D and around 5400 in WebGL... This is 3 times less than what I can see on the reported graphics !?
So I tried on the MSI cr600 of my girlfriend featuring an NVIDIA GeForce 8200M G, while she's having some difficulties to play the same games as me on my MacBook Air, the result were a little bit better (4000 in Canvas 2D and around 8200 in WebGL) but still quite under my expectation.
So I run this benchmark on my low-end test machine (Aspire One Atom) and get around 350 in Canvas 2D and 570 in WebGL.
Another test on an old Desktop machine (AMD Athlon 64x2 Dual Core 3800+ 2.01Ghz
2Go RAM - NVIDIA GeForce 7600 GS) answers are 1800 in Canvas 2D and 5200 in WebGL.
All those values are so different but mostly low that I'm still wondering if HTML5 & WebGL is fast enough for mid-range machines.
I did a few try by running the particles examples at different screen resolution, with or without scale, low/medium/high number of particles (and again, no more than 1000 for the high which is not so high...) and overall on my MacBook Air everything stuttering heavily while working great on my girlfriend machine :(
The Problem here is not Construct 2, it's a WebGL performance issue, cause I saw the same things on many others WebGL test.
Sometimes 2D Canvas work even better than WebGL !?
My graphic drivers are updated, I have nothing running in background and this happen whatever the OS (Mac OS X Lion or Windows 7 under bootcamp). I know I won't reach compiled rendering performances, but at least a solid & smooth 30FPS (or better 60FPS) at 1024x768 would be great and unless I'm simplifying most things in my games, I probably won't reach that.
Any clues ?