Armitage1982's Recent Forum Activity

  • Thanks for the answers.

    I had a look at the provided links and the architecture looks really nice !

    What I was meaning by OO design was strictly a manner of organizing my game objects, but if I correctly understand Javascript does not allow this feature the way I want and you must use a few tricks to do it correctly. It's a bit a mess but ok for me.

    As an example, I know that one of the potential bottleneck of using Box2d is when you solve/pre-solve/post-solve the Contact Collision by Yourself.

    • First, I don't know if using these callbacks are possible within the current architecture
    • Second, isn't javascript a bit slow regarding to this task ? I ask only because I don't know much about this language and I'm nearly sure that I will have at least 50 or 100 collisions points to proceed each frames which is CPU intensive.
    • Same think with the AI using Finite State Machine for every objects on every cycles.

    I'm only asking this from a processing speed point of view. I know that HTML5 rendering still need a bit of power to talk about graphic speed right now.

    Thanks for your support.

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  • Hi

    Construct 2 evolve nicely and the tools seems to be quite pleasant to use. But I'm a bit lost with the features page.

    Lately I create my own game engine, but for various reasons I'm always searching for something more easy to use.

    Coming from a development side, I need to have a full access to every aspect of the engine.

    I read somewhere that Construct 2 SDK would allow javascript to write plugins and behaviors.

    • Is javascript fast enough to drive all the game logic ?
    • Can you create OO plugins that interact with low level part of the engine ?
    • Does every features of Construct 2D are accessible from javascript ? (for example box2d)

    Thanks for your answer.

    Micha?l

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Armitage1982

Member since 20 Dec, 2011

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