LaDestitute's Recent Forum Activity

  • No, not actual bugs...just there are certain ways to go about things and it's more probably you not understanding how the program works overall, logic wise. Best of luck!

  • actualy i solved whit

    after 5 push on button spawn another grey button and destroy a button...

    disappear i think is better..

    i try whit set invisible.. but if you click on invisible working..

    I made an edit, this might be better for you:

    dropbox.com/s/askqub27u1sse3s/PushMe.capx

  • You might want to be a bit more clear then.

    Deactivate as in make it greyed-out or disappear?

  • Not how you install third party plugins.

    Google before asking stuff.

    scirra.com/manual/69/plugins

  • If keys are loaded/added manually, incrementing their values via: DictionaryName.Get("KeyName") + 1, that works. However, if keys are loaded via JSON or XML using AJAX? The same doesn't occur as the Get + 1 expression doesn't do anything and the keys will only change value via directly setting them to a value, such as 5 or 10. This is a fresh and barebones capx with no third party plugins. Even exported to nwjs, same thing still occurs (and using a text object to see if the key is changing)

    Capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I asked for a capx. Upload it via dropbox, onedrive, google drive or something.

    Not to be rude or anything but because of your lack of screenshots showing eventsheets and your code and our language barriers (since you said Italian is your native language), I can't really help you that well without your capx uploaded.

  • Assuming I know what this is? example

    You may want to use every tick if you want this to be constant/accurate. Also, replace Player with whatever your object is.

    Set the dict-key to the object's current frame. Then check if the key's value = 1.

  • Could you upload a capx? I understand because of your native language, you're probably having trouble grasping my solution so I don't mind giving you a direct fix via an edited capx.

  • You could just use whatever variable/check you have for if the upgrade is bought and then set the destroy-distance based on that. Pseudo code

    Condition: DistanceUpgrade = 0

    Action: Destroy bullet after distance traveled = 200

    Condition: DistanceUpgrade = 1

    Action: Destroy bullet after distance traveled = 300

    Also, for the button? use the same variable/check for it. Set the "DistanceUpgrade" variable or however you named it to 1 after clicking the button (assuming the player meets the currency requirements?) and then set it's frame/animation to a greyed-out version or whatever and prevent interaction/clicking by checking if the frame/animation isn't the original-state upon opening the shop (i.e, it was already bought and so set to "ItemBought" animation/frame)

  • Use the Cordova export option then upload to PhoneGap.

  • Are you using any third party plugins/behaviors/etc?

LaDestitute's avatar

LaDestitute

Member since 19 Dec, 2011

None one is following LaDestitute yet!

Connect with LaDestitute

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies