Try this solution:
Do you have the minify script option enabled when you export to HTML5?
You need to use the PlayerBox sprite on your conditions instead of the actual player.
And for the box, add the platformer condition: is falling.
You can use something simple like this. You can also change the global variable for an instance variable.
Take a look at the manual:
https://www.scirra.com/manual/119/touch
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Don't use gestures, try using the on any touch start or any touch end conditions.
That actually worked, thanks.
What's the problem with construct 2 sprite-font plugin? You should use the every tick condition and set the sprite-font text to the variable. Doesn't that work?
Hello. This is how I would do it (check the .capx), there are 2 examples, one is random (z) and the other one is with fixed angles (space bar).
Hi. You need to isolate the "set select to choose" action from the loop. Check the .capx. (I'm using the latest beta).
That probably doesn't work because you cannot jump in mid-air (unless you do a double jump). You could try adding the solid behavior on the enemies (and setting the collision to a bounding box for a better result). Otherwise you'll have to do the bounce manually by messing with the vector Y. There's probably a tutorial around here somewhere though. I remember seeing it before.
Edit:
Here: https://www.scirra.com/tutorials/253/ho ... ame/page-7
Good work.
Member since 16 Dec, 2011