OldieSteve's Recent Forum Activity

  • Not really, its a ball game where you drop balls into slots and score points, I want to trigger game over when:-

    a: your remaining balls = 0

    and

    b: all the balls have stopped moving

    I'm sorry about that site, thats scary. either my security is lacking or adblock filtered it out somehow. I'll see if I can find another place to upload it.

    Edit:- perhaps try this h t t p ://www100.zippyshare. com/v/YMnHeLGj/file.html

    if thats still a problem I'll have to do some research into what filehost to use.

  • I really don't want to start another thread today (I'm very careful about spamming) but I have an issue thats bugging me. I cannot seem to find the right way to trigger my game over text. I tried using "is physics sleeping" as the manual suggested (or my interpretation of it) but that doesn't quite work.

    I have a capx here for you to have a peek at.

    h t t p://expirebox. com/download/1590e9673ea346d8ee10e3b1b587c5d3.html

    (remove the spaces)

  • I'm guessing you are either looking for "local storage item exists" or following a tutorial that covers the depricated webstorage-object..

    If the first is true, it should be a seperate event, because a triggered event cannot be a subevent of a triggered event..

    If the second is true, please look for a tutorial about local storage..

    aha.. yes the second seems to be true, I'm sorry about that. my fault for being dim.

  • What's the tutorial?

    There are a lot of these save game tutorials and examples on here that unfortunately are using the - now deprecated - webstorage object. Swapping the method for the new localstorage object shouldn't be too difficult.

    Here it is h t t p ://expirebox.com/download/a11c58f073636d4bf538a59d54a1b62d.html

    (remove the spaces)

    its not in english but the event sheet is english

  • OldieSteve

    Hardly

    The jump isn't quite right, I notice. I recently came across an interview with Mathew Smith - the MM god - and he explains the jumping mechanic in pixel movements, so I'm going to re-visit this soon.

    BTW I'll be removing the link soon as it was never meant for public consumption - don't want any letigious action!

    "Hardly"? and you say I'm too hard on myself, I'd be thrilled if I made something like that

    btw I doubt Matthew would really be bothered about it and I believe neither Software Projects nor BugByte still exist. But I understand what you mean.

    btw I guess you can close/lock this now. I think I've realised its C2 or nothing for me. so I'm back at it.

  • This has been doing my head in all day, I'm trying to add a highscore save function and I need to use "local key exists" when the layout has been started to check for the highscore.

    But after 3 -4 hours of trying, the command will not apppear for me?

    Heres a pic (remove the spaces to see it)

    h t t p ://s21.postimg. org/ld77y20fb/help.jpg

    I have a highscore tutorial capx and when I try to select "local key exists" as a condition in that, it shows!! but in mine it doesnt.

    Am I doing something dumb or is this a bug? (I suspect the former but I cannot fathom out why its not working)

  • > I would love to see your Jetpac and Manic Miner games. you have a site where I can go peek?

    >

    > GemX? you mean that Amiga game?

    >

    Yea from the Amiga.

    Last time I worked on MM was around 2013 - prob on a backup drive somewhere.

    I did find a dev build on dropbox that I used for testing different mechanics. See if this works for you:

    https://dl.dropboxusercontent.com/u/34306693/ManicMiner/index.html MM test

    Wow that's great!!

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  • Thank you

  • I would love to see your Jetpac and Manic Miner games. you have a site where I can go peek?

    GemX? you mean that Amiga game?

  • zenox98

    OldieSteve

    I'm disappointed for you that you've had such a poor experience with C2, but if it's not for you, then it's not for you (sorry for the tautology).

    I've tried most game creation systems, and this is by far the most accessible in my opinion, and allowed me to fulfil my main ambition - to re-create old classics from the speccy and amiga days (no interest at all in mobile).

    If you give us an idea what you are interested in doing with the software, then we may be able to offer a more tailored response.

    For instance - I love point 'n' click adventures, and I don't think you can beat Unity with the Adventure Creator addon.

    oh yes, C2 is great, thats for sure. I mean look at some of the stuff people show in the "what are you working on" thread. Its truly stunning and shows in the right hands C2 is great.

    What am I interested in? well, creating very basic games but a variety of them, say anything from a fruit machine to a pinball game to a clone of Spectrum's Jetpac, Manic Miner or Jumping Jack, to a clone of the Atari 2600's Adventure or the Arcade Scramble, Lunar Rescue or If I'm really adventurous Mr Do.

    If I'm being totally honest here my "main" problem is that things that you would assume to be simple are HUGE issues and take me days to resolve ..or never. I can't start a thread here asking for help every time I hit these problems as I'd be banned for spamming for forums so much. heh

    a couple of recent examples:- I was working on a really simple tank combat game, rather like the old Atari 2600 combat. and setting up the play area was simple, making the tank rotate and aim for the pointer again simple, collision detection for your and the enemies shells? simple. (something I'd assume would be hard) but then I spent 4 days solid stuck on something as silly and dumb as adding an extra life every 1000 points, then I'd get stuck on why the score and lives weren't resetting on a new game.. that took me 3 days to resolve. and why my enemy tanks only fired once and never again? (that I never solved)

    Then I'd had enough of that game and started on a batatelle game (simple game, you shoot a ball up the screen "pinball like" and it bounces off various things and lands into scoring zones) sounds simple huh?

    Well it took me 2 days of work to get the ball working properly, although I never did quite get the "hold space down to shoot the ball harder" working and I then wanted the ball to stay where it landed and you spawn a new ball but alas no, I couldn't figure that out and after I followed several tutorials including one on this site on how to save your high scores, I could never get it working.

    Sorry for a long winded post, just trying to explain the fault here is not the software but my lack of intellect/education/maths schooling and 53 year old brain. I have ideas for lots of games but sadly actually creating them seems to not be my thing and like I said, I doubt me creating 10 "help me" threads a week would be a good idea

    btw.. you can see I'm almost as bad explaining things as I am at programming.

  • Thank you. yes it is expensive isn't it.. wow.

  • I have to be honest and admit I fell for the "no programming required" line too.

    I'm not blaming Scirra, I really should have known better but alas no.

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OldieSteve

Member since 29 Sep, 2015

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