Geo's Recent Forum Activity

  • +1 what ColPhilBilko said <img src="smileys/smiley17.gif" border="0" align="middle" />, that's what I meant actually. The downside is that you need to buy windows and parallels (or vmware), but then again you do that once and get to run ALL windows software on your mac with minimum hassle (for the price of a small performance downgrade, but on today's computers this should be hardly notice-able).

  • If anyone's making bets, my money is on C++ <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Windows actually runs pretty well on Macs. Better than on PCs, in my experience. There is no conflict here <img src="smileys/smiley1.gif" border="0" align="middle" />.

  • Just published my new game Chessnut: Episode 1 on Kongregate.

    Cheers!

  • They don't require approval for Flash games (never did AFAIK) and they're doing just fine. You can "flag" trash and they'll remove it. Natural selection works everywhere <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The workaround for the export bug works on Kongregate.

  • You can host on dropbox for free until you hit some bandwidth limit (which if you do, I think you can afford to pay for a host or to upgrade the dropbox package).

    I think the next thing is for mochi ads to get HTML5 support, I asked them and they said they only do Flash. Kongregate apparently only allows mochi ads or something like that. And of course for more portals to support html5. And of course an fgl equivalent (or official fgl support for html5).

    Still I think it's a good first step, very easy to make a few cents <img src="smileys/smiley1.gif" border="0" align="middle" /> on Kongregate now (I didn't hit my target of $1 yet <img src="smileys/smiley17.gif" border="0" align="middle" /> but with the next game I surely will exceed it). Then it's just a matter of scaling a few orders of magnitude until I quit my job <img src="smileys/smiley4.gif" border="0" align="middle" />. I will get there, with C2 or some other game maker (the infrastructure for Flash games monetization is well established, and very tempting...)

    Cheers!

  • That's right, as of last night you can just self publish iFrame based games on Kongregate! No longer approval required from them.

    This is great news, I think it's the first "big" portal that allows this.

    Good luck guys!

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  • Firefox is asking to store stuff on my games as well (other browsers don't). I don't know why it doesn't load, unless it's this bug: scirra.com/forum/r-81-log-is-not-defined-c2runtimejs1510_topic49919.html check it out.

    Good luck!

  • You don't need to zip to upload to Kongregate. Export using "for Kongregate", then upload somewhere (dropbox?).

    Then use their iframe-based submission form (can't find link to this on their site, but here it is: http://www.kongregate.com/games/new?iframe=true

    Then they ask you to write them an email so that they approve it - you do that and wait for an email from them.

    Good luck!

  • OK that worked. I actually tried this, importing files one by one - I already had the ogg imported, when I added the m4a, and it didn't work (this must be some bug of sorts but anyway) - and the m4a got renamed.

    If I import them ogg and m4a at the same time, it works.

    Thanks KYATRIC.

  • I thought the forums issued alerts if there's new posts in forums where you've replied (not necessarily started the thread).

    Lately this doesn't seem to happen. I kind of liked it - is there a "subscribe to thread" button to manually subscribe? Most forum platforms have this.

    Thanks.

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Geo

Member since 16 Dec, 2011

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