Geo's Recent Forum Activity

  • Tom any chance of allowing links to Construct 2 games on the arcade, like e.g. html5games.com does? You have title, icon/image, description, and when you click Play it goes to the site where it's hosted (my own site, or some other portal (Kongregate?) ) - opening a new tab / window. I think this would still help promote Construct 2, even though the links are pointing outside of Scirra's domain.

    Having games "published" in some thread (btw didn't we have the "Your Creations" forum for that?), they will get "lost" quickly.

    You could even allow rating of those games (like html5games.com does).

  • Thanks Ashley for the feedback, The thing is, I have many tabs opened and remembering colors for them would require extra effort, I don't think anybody looks for tabs by the color. Then I happen to close one (accidentally or because I don't need it for a long time), and it changes color - but as I said, I'm not bothered about it changing color because I don't look at colors anyway. I just think so many colors don't look good <img src="smileys/smiley1.gif" border="0" align="middle" />

    Regarding Potato's suggestion, #1 yes would be nice, #2 and #3 I'm not sure, I think I prefer to have the same color for all projects, as long as event sheets and layouts have different color tabs (or some icon).

    Another small suggestion while I'm at it, I think it would be nice to have "numbers" or something assigned to open windows / tabs, and to be able to switch to them using hotkeys, e.g. Alt+1 would switch to first tab, Alt+2 to the second etc. And the fact that we can reorder them, as we can today, would make this useful even if we accidentally close tabs.

  • Thanks for the input, and for the new icons <img src="smileys/smiley32.gif" border="0" align="middle">

    Now the next step is for Ashley to do something about the colors of the tabs. This is what my setup looks like for the current game. I have the tabs opened all the time, I didn't open them just now on purpose, just to take the screenshot - it's the real thing.

    If anything, the colors make it MORE DIFFICULT to read the tabs <img src="smileys/smiley4.gif" border="0" align="middle">. No comments on the aestethics (is that the correct spelling? probably not <img src="smileys/smiley17.gif" border="0" align="middle">) of it.

    I would suggest either two colors (one for event sheets and another for layouts), or just one color, but show a small icon on the tab (layout or event sheet) so I don't have to add an E or L at the end of each event sheet or layout <img src="smileys/smiley1.gif" border="0" align="middle">

    That said, remember that I'm only trying to help make this product better <img src="smileys/smiley17.gif" border="0" align="middle">

    Thanks!

  • Any ETA Ashley? <img src="smileys/smiley4.gif" border="0" align="middle" />. Thanks.

    Guif0DA Why don't you just write exactly what you need, as in:

    units overlapping sprite2

    or

    sprite1 overlapping sprite2

    or perhaps

    units overlapping sprite

    sprite compare instance variable = player2

    Etc.

  • I likes the new ones better too. They do look professional, and it's kind of refreshing after all those eye-hurting colors. If you like the old ones enough to go "the extra mile" a bit, you can download r82, copy the old icons to some folder, install r83 and overwrite the icons with the old ones. It's my understanding that this should work. You could make a .bat file to quickly copy those after each update.

    Cheers!

  • I noticed this too, and asked about it here, but no replies <img src="smileys/smiley1.gif" border="0" align="middle">.

    Tom, is there some option you can enable in the forum software, so we can opt to have it changed back to how it was? (i.e. we go to our profile page and tick the check box saying "notify me of replies to threads where I reply" - or the like). Or to at least be able to subscribe to threads (and get alerts for new posts). Or, better still, both <img src="smileys/smiley4.gif" border="0" align="middle">

    Thanks.

  • Yes I need this feature too; I ended up with a long "switch" (as in the programming structure) that I keep adding to whenever I need a new object type created by the "factory".

    Is it possible to create by "class ID" or something?

  • Yes you need to pick what you want to destroy, if you don't pick, it will destroy that which is already picked, i.e. the target that was involved in the collision. You got this right now.

    Not sure what you mean by picking a third object under a collision event, in a subevent. If you mean an object of a type that wasn't involved in a collision (e.g. "bullet" and "target" collided, and you want to pick "flower"), that IS possible, just tell the System->Pick all what to pick, or filter by that directly, i.e.

    event: bullet on collision with target

    event action: save coordinates to some local variables like in my post above

    subevent: flower->[...compare X and Y like in my post above...]

         subevent action->flower.destroy

    This should destroy all flowers around the collision, and not destroy the target or the bullet.

  • Can you post simple capx?

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  • Yeah, I once did something similar. It went something like this.

    I had an instance variable on the "target" called objectID that was an internal ID I was keeping, so there would be no two targets with the same ID (probably I could have used the UID but anyway).

    Event: Bullet on collision with Target, Actions save Target.objectID to a local variable auxID, Target.X to auxX, Target.Y to auxY

    SubEvent

    - system pick all Targets

    - Target.objectID <> aux

    - Target.X > auxX - 100

    - Target.X < auxX + 100

    - Target.Y > auxY - 100

    - Target.Y < auxY + 100

          Action for subevent            -> Target.destroy

    This should destroy all targets within 100 "radius" (rather a rectangle but too lazy to do sin, cos etc) of the hit, except the one which got hit.

  • Regarding the translation, there's countries (like Finland and apparently Italy) where mostly everybody speaks English. And then there's countries (like Germany) where generally people don't. If you travel to Germany and need information from the locals, you're lucky if you find someone speaking English (at least in my experience).

  • Since the thread got bumped I'll throw in my 2 cents (and a probably boring story) here too. I made a game and tried to "monetize" it. Asked a few friends here and there, seems like Flash is really easy. There's FGL, and loads of portals. There's APIs to integrate ads and sites you can ask for sponsorship on. So #6 (clearer path to monetization) is really what Flash is still much better at. Not sure when HTML5 will catch up.

    So I thought I don't want to wait for HTML5 to catch up, I'll just port the game to Stencyl, should be pretty straightforward, there's not too much logic and all the sprites are done, so how long can it take, really?

    Went in and downloaded the 2.0, after reading about it and all the cool things it has over 1.0 (it does sound VERY promising). But I couldn't make much progress with it because there's no tutorial yet for 2.0, you have to know 1.0 as the concepts are the same, then get to 2.0 and you pick it up. So I download 1.0 and shoot the first crash course tutorial. To make an actor move, you have to "code" it, i.e. you have to tell it when W is pressed move up, when S is pressed move down, when they are released, Stop. And I'm thinking "8 direction...". The interface with the puzzle blocks seems clumsy to me too, but I'm sure I could get used to it in a couple days.

    Apparently the 2.0 has built in behaviors so you don't need to code movement and such. I decided to wait for that (should be released soon, like in a couple weeks or so) and give it one more go then.

    Their forums are active enough, I asked a couple questions and got pretty quick responses.

    But at the end of the day, after playing with Stencyl (both 1 and 2) for a few hours: I find C2's interface way easier and more intuitive. Grouping, event sheets, property sheet - everything is familiar to me (sounds like #regions, code files, property sheets from Visual Studio). It's also faster. I find C2 superior, but for this monetization aspect which to me becomes more and more important. I know things will improve, but I don't think it will be in the near future.

    Cheers!

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Geo

Member since 16 Dec, 2011

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