Geo's Recent Forum Activity

  • Hey guys,

    Just published a new game Grayscale Fighter. Tried to make it real quick, it has 5 levels.

    Grayscale Fighter

    On top of this one probably I'll build more [quickie] games. Will polish each game more and more, but wanted to get this one out asap first.

    Have fun!

  • AkiraWong, Joe7, : Thanks for the suggestions, I know about these options. But then the collision polygon has too many vertices (points), anything more than 8 and you get the performance warning - and in my case I'd need like at least 40, perhaps even more than 100 for more complicated levels - the map I was giving was just a simple example.

    Yann: Thanks, I did think of this. I could use the square just for the margins so that I don't have too many sprites. BUT: how can I dynamically create the "little squares" based on the image I want to use as a map? How to get the coordinates for the little squares from the map image?

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  • Thanks for the suggestion, I'll see how it goes.

  • I want to create a vertical scrolling shooter of sorts. I want to achieve the effect of a ship or boat navigating on a river.

    This is my river here:

    http://img62.imageshack.us/img62/6964/vertscroll.png

    That is "the map". The player is allowed to move on the white part. If the player touches the black part, he's dead.

    I want to draw the map in Paint, save it as PNG and import it as sprite or tiled background. Then have the player with bullet behavior and he goes up and can move left and right, but he most not touch the black "shore".

    I (think I) need a condition like

    Player->Is overlapping Background on color (RGB(0,0,0))

    Can this be done in C2?

    Thanks.

  • Bump... anyone? Thanks.

  • Personally I wish you guys the best success! <img src="smileys/smiley1.gif" border="0" align="middle" />

    In my (quite limited) experience Android Market ("Google Play") is no different than any other portal or market, i.e. the app is just one app between thousands or millions of other apps, it gets installed every now and then but that's it.

    If anything, Android Market is worse than other markets or portals, because Android Market doesn't have a "latest" category which most portals or stores get and which helps give you an initial boost at least, while the app is on the front "latest" page.

    I think we game developers are too much focused on the "creating the value" part of the deal, and tend to ignore the "reach" (or "delivering the value") part, i.e. we create value but virtually noone gets it (other game developers are usually NOT our target audience <img src="smileys/smiley1.gif" border="0" align="middle" />). Most of us suck at marketing (not all, but most).

    I hope you'll keep sharing your findings and progress.

    Cheers!

  • Bullet behavior for monster.

    8 direction behavior for player.

    Every X seconds (or every tick - depending probably on how fast the monster moves relative to the player) change his direction to face the player.

    Like this:

    img138.imageshack.us/img138/9416/followb.png

  • I can only confirm what people said before me <img src="smileys/smiley1.gif" border="0" align="middle" />, graphics look good to me, but couldn't figure out the attack system. I tried to kill the enemy but failed, couldn't get past him. He seemed to die, then he would explode(?) and kill me too.

    I don't think the attack system itself is a problem, just its steep learning curve. I would say, try making a tutorial. First level you have to jump over some hole using cat jump, and guide the player how to do it as explicitly as possible and in as few words as possible - I found that players tend to ignore long text, best to keep it simple. No, VERY simple. Then next level practice the basic attack, then the "multiplied" attack etc.

    I didn't notice any slowness either, constant 60 fps as far as I could tell.

    Die on one hit is not good, people these days don't seem to have the patience they (we <img src="smileys/smiley4.gif" border="0" align="middle" />) when we played video games 20 years ago. If they can't figure out a game EASILY, they move to the next.

    Also what I noticed is that people like to have a story of sorts going on, like who's this Froghead and why does he do what he does? And why does he look like a cat with a frog head?

    HTH, and nice work!

  • This game is great for kids, if my kid was older I'd definitely have him play this one. I'm a grown-up and still find it a addictive

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    The music is hard to find, let us know how it works out for you (I think the current music is just fine btw).

    Some general feedback related to your site - it seems to be quite slow for me.

    One question: do you plan on monetizing the site, stories, games etc?

  • anthonykojima Thanks! I'm not working on anything else atm (except job and family lol), trying to keep my projects small so that they get done. I have an idea for a Jumping Jack (the Spectrum game) clone I would like to create, but can't decide on the proper implementation.

    GenkiGenga, Epox Thanks <img src="smileys/smiley1.gif" border="0" align="middle" /> I'll let you know when I publish the next one.

  • Hey guys, quick update, next episode is out, check it out <img src="smileys/smiley1.gif" border="0" align="middle">

    GenkiGenga Thanks, Added movement for enemy ships, ground rocket launchers, made the game a bit harder - I think you'll enjoy this episode more. And of course, the story continues...

    Epox - thanks, but I didn't have time to polish it. My graphics artist skills need some sharpening, polishing takes me too long time, I prefer to make one more game at this point in time. I guess I'm not at that phase yet, I feel I need to build stronger foundation and get more experience before moving to polishing. But I'll get there for sure, probably not with the Ka-Boom Boom Boom series, but with a separate project.

    Cheers!

  • Hey guys,

    I can think of a few ideas, but none of them are very elegant, to solve the issue I'm having.

    I'm trying to create a Jumping Jack game like in this movie:

    Subscribe to Construct videos now

    Is there an easy or elegant way to achieve this effect in C2? How would you go about this? I'm talking about moving holes.

    Thanks.

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Geo

Member since 16 Dec, 2011

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