Geo's Recent Forum Activity

  • I agree that polishing is necessary, and the idea isn't worth much. Average ideas with great implementations can be very successful, while great ideas implemented poorly won't.

    mercy thanks for sharing the very inspiring story. Great thing your colleagues are doing, it's nice that they have the skills and resources to pull that through.

    Regarding the fire however, I think it can come from many places, and the existing wealth and power aren't necessarily a requirement. Hell, even the frustration (caused by the circumstances you describe) can be turned to light the fire. It just takes some persistence, practice, and observation

  • Hey, any updates on this?

    As in, has anyone managed to find a way to respond to the Android Menu key (not Home key) in C2 packaged with PhoneGap?

    I understand it's on Ashley 's todo list - in the meantime, any workarounds?

    I am not interested (for now at least) in the Home key or the app going dormant etc. I would like to intercept the Menu key, to display a proper menu. Back key would also be very useful to intercept - I could use it for example to return the user to the previous layout in situations where it makes sense, instead of having them land on the Home screen.

    The Android app user intuitively expects that the Menu key will pop a menu and the Back key will get them back in the app, not all the way back to the Home screen.

    Thanks.

  • Thanks... so far the game got 2.8 out of 5 rating on Kongregate, and some ~350 plays. Next one will definitely be better, I estimate it will get a 3.5 initial rating (which will go up in time) at least 10 times more plays in the first week. It will take a while to make it though.

    Cheers!

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  • Thanks everyone for the updates. Very inspiring stuff.

    The path becomes more and more clear <img src="smileys/smiley17.gif" border="0" align="middle" />

    Cheers!

  • Ha ha thanks, it's not hard, it's just not easy either (as puzzle games should be), you have to think a bit and try for real (don't expect to finish it in 30 seconds :-D).

  • Thanks... it's not really chess, rather, it's puzzles on the chess board.

  • Thanks everyone for replying and for the new info.

    UberDark: way to go! keep us posted.

    eyeliner: I think it's quite ambitious. My goal is to make $1 <img src="smileys/smiley4.gif" border="0" align="middle" /> then I'll see where I take it from there.

    GenkiGenga: best of luck!

    Pode, Rev, and all the others: Thanks for the tips, much appreciated.

    I'm hoping people will start sharing their success stories (however little) at monetizing games, inspiring others to do the same. I for one will <img src="smileys/smiley17.gif" border="0" align="middle" />

    Cheers!

  • Hey, I got the chess puzzles up on Kongregate, check it out

    Geo

  • Right. Thanks a lot everyone, for your feedback on this.

    To sum up, I understand there aren't any game makers here making games for a living, even though the general impression is that it IS possible, though not easy (well, if there's something that I'm NOT afraid of, that's HARD WORK lol <img src="smileys/smiley4.gif" border="0" align="middle" />).

    Another thing people seem to agree on is that you either need a team (artist + dev at least), or you need to be some sort of jack of all trades, or you need to buy (expensive) art.

    Arima, you mentioned that there are people making indie games for a living, even as a one-man-show. Who are they? How much do they make? <img src="smileys/smiley4.gif" border="0" align="middle" /> I'd like to get in touch with one such person.

    That said, my next question is: are there any serious wannabes here on this forum?

    Cheers!

  • Hey fellow game makers,

    I've seen a few topics here and there on monetizing the games. So I figure that yeah, it can be done.

    I see people's attitudes towards money can vary, some might even consider it as an "evil" thing. Personally I don't think that making a game with a "financial" end in mind is a bad thing. After all, it has to be a great game that people really enjoy, in order for it to make money, right?

    That being said, what I'm wondering is: is anybody on this forum making games for a living?, As in, not having to go to a job, and earning enough to "pay the bills"?

    I would love to hear back from such a person <img src="smileys/smiley1.gif" border="0" align="middle" />.

    Cheers!

  • Thanks <img src="smileys/smiley1.gif" border="0" align="middle">, looking forward to the next releases...!

    PS eyeliner: cool rhyme, I sometimes do rhymes too

  • Hey , how exactly did you manage to upload your game to Kongregate?

    I tried to follow the tutorial, but the steps seem wrong. It doesn't ask me what I made the game with (HTML, Flash etc), then it asks me to upload a file (though I host elsewhere).

    Thanks.

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Geo

Member since 16 Dec, 2011

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