Geo's Recent Forum Activity

  • Just got this 5 times in 10 minutes. Saving after every event or action addition or change, I notice that sometimes it crashes when I do something (like Add Group), then I restart and try the same thing again, and it doesn't crash. Sometimes it crashes twice or three times, and then the next time it doesn't (though don't seem to do anything relevant differently, i.e. I just open C2 again, reload the project and add the event again).

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    Construct 2 Check failure

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    Check failure! This is probably a bug:

    Getting event sequence number from event without one assigned

    Condition: sequence_number != 0

    File: Projects\Event.cpp

    Line: 30

    Function: unsigned int __cdecl Event::GetEventSequenceNumber(void) const

    Build: release 80 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Yeah it seems to crash on me too (a lot lol <img src="smileys/smiley1.gif" border="0" align="middle" />), when adding sub-events (blank or not), Groups etc. Waiting for the OP reported crash fix, then if it still crashes I will do proper repro and reporting.

  • Rex, great as always!

    I got to a point in my game where what I need is EXACTLY the moveTo behavior (nothing more, nothing less!)! I go searching and what do you know, there it is. Downloaded it and IT JUST WORKS!

    You rock! Many thanks!

  • I know I said this elsewhere <img src="smileys/smiley1.gif" border="0" align="middle" /> - family behaviors would greatly simplify things. I have to do all sorts of workarounds to emulate this.

    Another thing: have a way to tell the object type from a family object. For example, at some point I picked an Enemy object. I want to have two subevents, one for Ogre and the other for Troll. Right now I added a variable "objectType" and I filter by it, but it would be nice to have a built-in property "typeof" or something.

  • Super! Thanks rexrainbow and Ashley!

  • On topic, regarding the permissions on Android (PhoneGap vs AppMobi).

    On PhoneGap, if you add the "permissions=none" to the config file (which IIRC is the default when exporting now), then although the developer page on android market says that your users will be warned about 3 or 4 permissions, actually I found that when I installed my app on my phone through the market I was only prompted about 1 permission, which was "Full internet access" (which is something most ad-supported free apps have anyway so it won't shock the users). Compare that to the access of contacts data and such.

    You actually do get prompted about 3-4 permissions IF you have the APK and install it directly, but if you do it through the market, it's only 1 permission prompt.

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  • Great, hopefully it gets fixed <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks again for the plugin. It is an absolute MUST that I use in all projects.

    I think I found a bug however. Check out this Simple CAPX.

    Basically, it's a function, getting called from another function.

    Run the project:

    Expected result:

    1A#B2A#B3A#B4

    Actual result:

    1A#B#2A#B#3A#B#4

    It seems that the "F2" function gets called twice. Once when it should get called, from within the "F1" function, and once more. I don't understand why it gets called once more, to me it looks like a bug <img src="smileys/smiley1.gif" border="0" align="middle">.

    Or am I missing something?

  • Really simple repro:

    0. Either ((download the CAPX and jump to step 6)) OR ((start from step 1))

    1. New project

    2. Add sprite1

    3. Add sprite2

    4. Add family with sprite1 and 2

    5. Add instance variable for family

    6. Select the family (reselect it if already selected) so that its properties are loaded

    7. Change the value of the instance variable in the properties window.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Changed an instance variable property with no instances selected

    Condition: !pPropertiesBar->selected_instances.empty()

    File: Bars\PropertiesBar - Instance.cpp

    Line: 664

    Function: void __cdecl InstanceVarPropertyChangedHandler::CreateUndoPoint(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 79.4 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Just this one for now, started working on a new one but it might take a while. I'll post in the forums when it's ready <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sorry to bump old thread, but I gotta add my +1 to family behaviors <img src="smileys/smiley1.gif" border="0" align="middle" /> just in case someone counts votes <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Yes nice work, but how do you talk to the guy on the left? When I'm around him seems like a speech bubble appears, but how to talk to him?

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Geo

Member since 16 Dec, 2011

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