sman118's Recent Forum Activity

  • Added a quick screen shot of the some art assets and a building template into the game. See on original post and view more updates at NeedYourDisease.com

  • kayin, those are excellent points. The cape is making a lot of these transitions necessary. I really like your idea about turning away from camera and might explore that option in the future. I'm trying to limit the amount of extra work I have to do on this and that might help shave a couple frames off.

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  • You're probably right, though I probably will still add a separate set of images for when the player is carrying a person.

    Basically, the way I have it worked out now is that the player's head, arms, chest, and whoever they are carrying will be a static image on top of an animated body and cape. So each carry-able NPC will only have 4 images to deal with (1 holding image and 1 transition frame of the NPC being set down/lifted up for the two directions). The most care will be given to the animated body and cape.

  • Trying to wrap my artist brain around this and thought I'd throw it out to the forum: I was creating assets for my game and realized that flipping my art wouldn't be "correct" in a few situations. Mainly situations where you are carrying a civilian/NPC (see attached picture). My question is: Do people even notice this kind of thing? Is continuity important in games or do they just get a pass?

    <img src="http://dl.dropbox.com/u/56104169/ContinuityQuestion.jpg" border="0" />

  • All of the programs they suggested for digital art are great, but to get an idea how to have your character's body positioned, you're going to want to find some reference for your drawings. An excellent source of photo reference is the Muybridge books. Just look up his name on google and you'll see plenty of photo's from his books.

    If you are just looking for a simple breakdown of how to draw it, check into the Preston Blair animation books. The image below is from that book and may be all you need:

    <img src="http://minyos.its.rmit.edu.au/aim/a_notes/p_images/walk_2_legs%28side%29.gif" border="0" />

    Also, you might want to try just doing it on paper and then scanning it into the computer. That way you can see through your pages while you draw and keep the proportions right. You can then use the other mentioned programs to either trace your rough sketches or clean them up. Hope that helps.

  • I'm going to test it as a shadow for my player character as long as it isn't too intensive on the computer. Edit: Found that I can just destroy it if they don't have WebGl.

    I could probably do a batch convert in photoshop if this doesn't work. Just thought it would be cool effect.

  • Not sure if one of the new effects will achieve this, but I haven't been able to find one. I basically want to convert my player sprite to a silhouette and be able to choose the color. Any ideas?

  • Its been a long time since I posted any updates to the game. I've been moving along mostly with concept stuff, but I was able to get some of the rough controls into the game. I still need to add more options to the flight controls and add the "catch mechanic". Regardless, Construct 2 is an amazing piece of software that I completely recommend to anyone wanting to start creating videogames and is intimidated by coding (basically me).

    Test out my extremely rough prototype here: Superhero Test 11-9-12

    Controls: Arrows to move. F to toggle Flying

    Check out my blog for more updates: Need Your Disease

    <img src="https://distilleryimage9.s3.amazonaws.com/c8e6bb86244c11e2901022000a9e13ab_7.jpg" border="0">

  • That is awesome. Can't wait to try that out. Thank you so much for your help.

  • <img src="https://lh5.googleusercontent.com/-gJ_ayBAW6Nc/UJk9eBMnjoI/AAAAAAAABgM/UTaYMjxeZ78/s640/blogger-image-1729685813.jpg" border="0" />

    I was wanting to add some transitional animations to my character for things like him changing direction. The example above is when he's flying to the right and turns to the left, I want to trigger and animation. I have a number of situations like that in my game, but am not sure how to go about implementing it.

    Any help is greatly appreciated.

    Ben

  • On F key pressed -> set Player.Y to Player.Y-3

    Player.Y being whatever the players sprite is called.

    EncryptedCow, That works great, but I just need it to move him up for half a second and then stop subtracting from Y. I tried setting up a "Wait" event within the same toggle, but Construct wouldn't let me add an event after it. Sorry if this is a noob problem.

    ramones, that seems to be exactly what was happening. Thanks!

  • ramones, that actually sounds like what the problem might be. He tends to slide based on the direction I was holding when I last hit the button. I will try and implement it this weekend.

    Here is the Capx in case anyone wanted to see its current state.

    Superhero Test

    Thanks

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sman118

Member since 16 Dec, 2011

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