I made it so that blocks fall down like in Tetris (Bullet behavior), and when they touch another block, it stops. But they sometimes get stuck in mid air or on other blocks for no reason and they even fall into each other for a few pixels.
project file: ufile.io/cy64u (Logic happens in last line, event sheet = Main)
Using a normal block:
Using a new sprite to test if it actually works, and it does:
The collisions look like that just to prevent that.
What I tried:
1. When I Create a new Sprite it all works fine
2. When I clone the Block sprite and use that one, it still doesn't work