HolidayExplanation's Recent Forum Activity

  • Got any idea what settings could do it? I've been playing with it for 40 minutes and just can't make it look as it should.

  • newt Can't believe particles didn't come to my mind. Thanks so much!

  • Hello Ashley, I need some clarification.

    Should words like savegames, Spritesheet, Line of Sight, AND, OR, Boolean be translated or stay the same?

    IF they need to be translated:

    Case 1:

    Some of the words in Serbian like savegame and Spritesheet just don't exist as a single word or at all, so can I use two words to describe it?

    Case 2:

    Line of Sight & LOS can't be translated directly, so can I translate them into Linija vidljivosti & LV

    Case 3:

    What a about true, false, should those stay the same or be translated?

    Thanks in advance.

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  • Yes but I don't mean with premade objects, but with stain that's completely noise made

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  • Did you try clearing your browser cache?

  • Not sure how to approach this one, closest I got was to just have a Stain sprite with multiple animations, and whenever player collides with the ground/wall, it spawns a stain there and starts playing a random animation until player is again off the wall and then pasting it to the canvas and destroying the sprite. It's very limited compared to the one in the video, which feels oddly magical with even making the colors brighter the longer the player stays on the ground/wall. Would really appreciate some help with this

    To Summarize:

    -On collision create a Stain/Stains that increases the size the longer the player is in collision

    -The longer he's in collision, the brighter the Stain colors become

    -While moving stain the floor underneath

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  • "Invisible or out of the layout is actually the same. It's not being processed in the renderer. Hence same performance. Spawning the object when needing, on the opposite, will have a hit on performances even if Ashley made a hell of a job optimizing garbage collection." -Kyatric

    source: construct.net/en/forum/construct-2/general-discussion-17/performance-tips-86146

    I think the best thing you could do is just put them on a layer and in the layer properties check "Use render cells", because traps are pretty much static objects and you will most likely have a lot of them, and that's what render cells are for.

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  • Does this addon work for you construct.net/en/make-games/addons/166/inject-css

  • I know that the safe integer size in Javascript is 2^31-1, or 2147483647, although Construct 3 Runtime uses now WebAssembly instead of Javascript.

    It may be that the integer is too large and that the number is between a very large displayable number and a scientific number display like for example 2.5263267568663284e+26, so something's going wrong.

    So maybe the number you are putting into the variable is just too large. Can't you use a string instead of number type as the ID?

    Hopefully someone has a better idea on this, so if nothing it's a start and I bumped your post.

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HolidayExplanation

Member since 27 Sep, 2015

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