Error report information
Type: assertion failure
Message: setting texture to current render texture
Stack: Error at Function.d.JYa (https://editor.construct.net/r251-2/main.js:288:209) at window.assert (https://editor.construct.net/r251-2/main.js:200:259) at d.Jd.LLa.ji (https://editor.construct.net/r251-2/main.js:1435:414) at Function.d.Kpb (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:90:25) at u.oed (https://editor.construct.net/r251-2/projectResources.js:657:339) at u.Ff (https://editor.construct.net/r251-2/projectResources.js:655:484) at r.Ff (https://editor.construct.net/r251-2/projectResources.js:626:34) at window.tl.Oyd (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:13:436) at fuc (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:4:236)
Construct 3 version: r251.2
URL: editor.construct.net
Date: Wed Jun 16 2021 14:02:40 GMT+0200 (Central European Summer Time)
Uptime: 26.1 s
Platform information
Browser: Chrome
Browser version: 91.0.4472.106
Browser engine: Chromium
Context: browser
Operating system: Windows
Operating system version: 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.106 Safari/537.36
C3 release: r251.2 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 960 Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2