Dime11's Forum Posts

  • 2 posts
  • Error report information

    Type: assertion failure

    Message: setting texture to current render texture

    Stack: Error at Function.d.JYa (https://editor.construct.net/r251-2/main.js:288:209) at window.assert (https://editor.construct.net/r251-2/main.js:200:259) at d.Jd.LLa.ji (https://editor.construct.net/r251-2/main.js:1435:414) at Function.d.Kpb (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:90:25) at u.oed (https://editor.construct.net/r251-2/projectResources.js:657:339) at u.Ff (https://editor.construct.net/r251-2/projectResources.js:655:484) at r.Ff (https://editor.construct.net/r251-2/projectResources.js:626:34) at window.tl.Oyd (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:13:436) at fuc (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:4:236)

    Construct 3 version: r251.2

    URL: editor.construct.net

    Date: Wed Jun 16 2021 14:02:40 GMT+0200 (Central European Summer Time)

    Uptime: 26.1 s

    Platform information

    Browser: Chrome

    Browser version: 91.0.4472.106

    Browser engine: Chromium

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.106 Safari/537.36

    C3 release: r251.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 960 Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    Tagged:

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  • Hello,

    When I test my game in a browser using the Tile Movement behavior, there is a problem if you change the tab in the middle of the movement. The object returns to the previous position instead of going to the next.

    To be more clear, if the object is simulating Right from A to B, and I change my browser tab in the middle of the movement, and then return to the game tab, the object did not go to B, but instead returned to A.

    This only happens when the browser tab is changed during the tile movement.

    I tried to debag and see what happens to the GridTargetX and GridTargetY expressions.

    What I realized is that in regular circumstances GridTargetX and GridTargetY change immediately to Grid position B, when the simulating right starts, and stay until the object reached position B.

    But if I change the tab of my browser in the middle of the movement, GridTargetX and GridTargetY change back to the grid position A instead of staying grid position B until the object arrives at destination B.

    Is this a bug, or there is some other thing I have not considered.

    Please help and thank you.

  • 2 posts