Fhizban's Recent Forum Activity

  • One more update. Added several Sci-Fi related Artworks to the mix. Check out my Stock Art Shop if interested!

    You can find all my artworks at RPGNow.com - see the following link:

    http://www.rpgnow.com/browse/pub/7586/1manstudio

  • jojoe nice list!

    This is a cool thread with various people talking about their fav art programs as well as people showcasing some art. I like the idea to combine both.

    Attached is my newest deviation, the background for my (WIP) online card battle game: Gods & Minions

    Thats OGA stuff combined with my own art and a background image by one of my friends

  • Check out RPGMaker websites and google "RPGMaker Monster sprites" or "RPGMaker battler graphics"

    Important Note:

    RPGMaker is a commercial program to build JRPGs. The ORIGINAL artwork is not allowed to be used outside of RPGMaker context.

    But all of the community created stuff is usually open-source and can be used for any kind of project. Just make sure that they did not alter a original RPGMaker sprite and that they did not add a license/restriction to their work.

    The RPGMaker scene is literally full with high quality artworks - you just have to search, check and choose the right ones!

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  • GenkiGenga thanku!

  • Just a few more to wet your tastebuds! All available at low prices over at RPGnow.com

    http://www.rpgnow.com/browse/pub/7586/1manstudio

  • Thanks a lot KnivetonStudios - very much appreciated!

  • Hi there,

    Thanks for your reply and the informative video. But Im not aiming at a project that large - whenever people hear Hearthstone or Mobile Battle Games they think its gonna be the next big thing. This is just a hobby and thats the reason why Im leaving the whole server/persistent world stuff out.

    Attached are two more artwork examples (WIP):

  • Ugh, hey All

    I feel a bit uncomfortable - being new to C2 and the community - while posting a commercial offer here. I hope that you dont mind, I will not repeat this post or spam or anything.

    Besides my work as a web-designer I have lots of contacts over at Deviant Art and various other boards and forums. Those contacts allowed me to build a whole library of fantasy artworks together with skilled, relieable and affordable artists from all over the world.

    To earn a bit extra (its not a big business and im not earning a fortune from it) - I offer the artworks as Stock Art with a personal and commercial license included.

    The license is limited, so you can use the art in your own projects but you may not re-sell or re-bundle them.

    Compared to unique, commissioned artworks, the price range is very social and follows a discount strategy (as most of the art is used in my own projects anyway) - between 0,99 to 4,95 to 9,99 or 25 USD per piece of artwork.

    You can find all my artworks at RPGNow.com - see the following link:

    http://www.rpgnow.com/browse/pub/7586/1manstudio

    PS: Please note my hobby company name changed from 1manstudio to Critical-Hit! Please Excuse the confusion

    Okay, enough talk - now some FANTASY ART!

  • Hi C2 Community!

    Guess I'm no spring chicken anymore. My name is Tobias, Web-Designer (little bit of programming and some art/design skills). New to C2 and lovin' it.

  • Hey guys,

    Im new here and recently acquired the Online Fantasy Card Game template by Lost Head Studio (check it out here). I do web-design and therefore have some (limited) programming knowledge together with some design skills. My art collection compromises several fantasy artworks from a previous, cancelled project (Gods & Minions - check it out here). So my idea was to recycle the art and build some kind of "Hearthstone Clone" using the template providec by GenkiGenga.

    I would like to hear your opinion, especially because it's a daunting task that forces me to cut-back some of the features compared to the full-blown online card games out there.

    The Game

    Before you think "this is just a Hearthstone copycat", I want to note that Hearhstone (HS) is merely a copy-cat of the good old Trading Card Game / Collectible Card Games like Magic: The Gathering (and others). So you have your deck, bring creatures into play in order to attack your opponent and so on (just google HS for detailed information).

    Inspiration

    As a side-note I should add, that the original inspiration did not come from HS at all. It came from "Orions: Masters of Wizards" (check it out HERE) an older game previously available for Pocket PC and now also for iPhone/iPad.

    The Changes

    Whats different in my version? First of all, there are 5 elements like in Magic: the Gathering, also, the mana system is a bit different (colored mana). Finally, Im forced to cut-back a few aspects - especially the whole MMO like permanent data system - and Im trying to make the best out of it. Imagine servers, P2P connections, leaderboards, unlocking cards - quite a bit of stuff and quite complex to implement as well (especially in C2).

    This means, there are no rares. Each player has all cards right from the start. That would boil down to a game where you choose and build decks from all existing cards, trying new tactics and strategies with everything the card base has to offer.

    No pay to win, no endless grinding, no buildup-phase, no midgame, no end-game. So, to the min for the max:

    Complexity Reduction

    You do not register online, there is no real player profile or anything - instead I would keep this game P2P as much as possible, without any strings attached. Hitting "Battle!" pairs you against another player (or a bot if none available) and there you go.

    Monetization (bad word! bad!)

    But, all the little things that go into a project like this must be paid somehow (like the art in my case) - but i do not want the players to buy random packs or unlock/buy cards. Instead all players have access to all of the cards right away. But, what I plan to do though is to extend the game via expansion packs - and those packs must be bought in order to field the cards contained. This would be done by distributing several versions of the same App.

    The basic App is free and contains 60 cards, it is updated when new expansions are released - but you cannot add those cards to your deck (of course you can fight against them).

    The Expansions are basically the same App with 36-60 new cards added. If you buy an expansion (about 5 USD) you get full access to ALL cards automatically. No boosters, no random draws, no buying singles. Expansions would be really cheap and the release cycle is linear - so you cannot choose which expansions to buy.

    So its up to the player to stay F2P and have access to only the 60 core cards, or buy an expansion and get access to the next 36 cards. This is what I would call "socially acceptable". The only aspect left out is that you cannot play/work/grind in order to unlock expansions.

    As a last word I have to add that Im not doing this for the money, but lots of effort has been put into the art, the template and will be put into the game itself - so it just makes sense to charge at least a bit for it.

    Conclusion

    Of course, having a true MMO like online data storage with all the required stuff from player profiles to unlockable cards/decks together with a leaderboard and personalized avatars/name would be nice. But that requires some sort of central server and tons of additional implementation that would be quite difficult to achieve just using C2 + PHP/MySQL (at least IMHO). Thats the reason why Im thinking about this P2P "lightweight" version of an online card game.

    Whew - quite a wall of text, and thanks for reading (if you did). There will be some screenshots soon, but before jumping into the project head over heels, i thought it would be wise to gather some information here at first.

    cheers

    -Fhizban

  • Im actually just using photoshop, and a oudated version (CS4) because I like the layout and positioning of the menus much more.

    The PNG/JPG export is an issue, so TinyPNG / TinyJPG are recommended.

    Besides that - nothing actually - maybe a few old and really weird pixel art editors. For pattern making I sometimes go as far as to edit a tileset in TileD first and then export it as picture to continue working on it in photoshop.

  • Falling in love with C2 !

    Some changes I already applied to my version of the script. If anyone with a license is interested how to implement them, just drop me a line. Although it might be really hard to add the changes, if you already modified the script by yourself.

    1. No Resource Cards

    In my version of the game there are no resource cards, instead ANY card can be discarded for mana. There can also be cards that gain more mana or no mana at all. Finally, you can revert back to the old system easily and even combine Resource Cards and my system.

    2. Break Value

    Cards do not deal their Attack to the opponents life. In my game there are "spheres" that you must break, and only 5 of them per player. Dealing - like 4 attack points - would be way too much. So there is the new Break Value. Typically each creature breaks only 1 sphere, but there can be creatures that break 2 or even more. You can switch back and forth the systems or even combine them (having creatures with a break value AND creatures that deal their attack to the opponents life - note that there is only 1 life stat though).

    3. Colored Mana

    Im currently working on this: It adds a "element" to each card and there are now several types of mana. Each card discarded (or resource card discarded) adds mana of its element. This diversifies the mana system a lot, making it much harder putting all the good cards in a single deck. It helps balancing and makes the game more interesting. Basically just a matter of copying all the cost related actions with some adjustments.

    4. Even more!

    More stuff coming soon: New abilities, Trample-Damage, Creatures that cannot block etc. etc.

    So goooooood!

    PS: Did not know if this is the right place to post.

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Fhizban

Member since 23 Sep, 2015

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