KaMiZoTo's Recent Forum Activity

  • valdarko Well I can't add a dictionary to an object. It's not a behavior, it's a project object. I don't know how to use the dictionary to say something like :"Hey, you see that instance bonus I've just collide with? Please remember it to destroy it next time.".

    I can do it with a global but I will have to do so many events for that. :(

    The Save/load feature is interesting for that work. BUT as it remembers quite everything, I discovered very strange ingame behaviors when I update my level design or include new objetcs. That can be a real issue for patching the game. And I still havedifficulties to autorize a modification in the main title options without overwriting it because of the state load on another layout.

    So I'm a little scared about that state save and if there's a alternative other than globals, that could be cool. :)

  • valdarko Mmmm yes perhaps dictionary can be a solution. But I never used one and don't know how it works. How would you proceed to check the stats of instance objects with a dictionary ? (If you don't mind of course!)

  • The undergrounds of CoinOp Story!

    <img src="https://dl.dropboxusercontent.com/u/13847313/CoinOpStuff/ScreenMine01.png" border="0" />

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  • valdarko I already have a saveroom. The music issue is solved thanx to the audio plugin options. So it works.

    But I'm still wondering how we can have game options with that 'save stat' system. If the player decided to change an option on the title screen menu, it will be overwritten by the load state. It seems to be a deadend.

    I have a webstorage classic savegame. But if I want to deal with 500 bonus and check their stat, I have to deal with 500 global variables. (Am I wrong?)

  • Ashley Thank you! That's what I was looking for. Is there a way to tell a Global variable not to be saved ?

  • It doesn't seem to work on my project because I load the savegame on a 'loading layout' and then go to the layout written in a global.

    Adding this stopall function on the loading layout eventsheet or the game eventsheet give the same result : music and sounds still playing.

  • mindfaQ Good idea. But no... it doesn't stop anything. :(

    I also don't understand something:

    1)I play and catch some bonus. Then I save.

    2) I close and relaunch the game. The music continues(not as expected) and the bonus are disappeared (as expected).

    3) I close again and relaunch : The music starts from the beginning and the bonus are back !!!!!!!!!! WHAT THE HELL ?

    It's like if my full save was deleted after 2 launches.

  • Well I save the game when the character overlap an object like a checkpoint. So I can't cut all the sounds; the player is still playing.

  • Hello everyone,

    I have a webstorage save system on my game to save the global variables. But now, I'm trying to use the load/save function in order to include a lot of collectable bonus that keep their stat without a global.

    Everything works pretty fine but I still have some issues that disturb me:

    -The played music is saved by that function. So when I load the samegame I have the music (and the sounds) that were playing at that time. It's like a quickload. I can't find a way to avoid that. Even a 'stop' music doesn't work.

    -Same with the post FX. I have global variables to check if it's fullscreen or not. But when I change the option on the main menu and load the game, he keeps the global as it was before (even if I load the webstorage data AFTER the Load function)

    So my question is : Is there a way to block some data (globals; sounds) during a SAVE function, like the objects with the 'NOSAVE' behavior.

    Thanx

  • Amazing 2D sketches! Goodluck with that very promising project!!! :)

  • corlenbelspar Thank you for your explaination. I will have a look to that method (not sure it will actually fit well with my game). But if I have any questions I will PM you. Thanx again ;)

    (Nice screens by the way!)

  • digitalsoapbox Nice! I'm really wondering how you use the canvas plugin to deal with so many objects. This is very interesting!!!!! (and by the way can rescue my game fps...)

    Need a tutorial !! ;)

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KaMiZoTo

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