KaMiZoTo's Recent Forum Activity

  • I've just uploaded in my first post a link to a CAPX to show what I'm trying to do.

    This is probably a simple thing to deal with but I don't get it on my own! ^^'

  • mindfaQ Thank you for your answer.

    But my objects are not created by code. They're already on my level design, on the layout in the editor.

    They're just trigger boxes.

    If I understand your proposals, it's only for created objects during the game.

    Or peharps I misunderstand.

  • Hello everyone,

    I will try to be clear because I don' know how to explain my issue.^^

    What I'm aiming to is, on Start of layout, to set the position of my Player on a specific instance object. They're several instances of that object on my layout but I can't figure out how to get the coordonnates of the one I want!

    I tried to pick with a instance variable or the UID but nothing works. I read a lot of post about 'selecting a instance' but I think I don't get it....

    And I would like to avoid creating a specific object for each position :(

    If you have any advices in the way to do this, I would be very grateful!

    CAPX example of my issue:

    Capx

  • Nice job MelVin!!!!

    There's just 2 things that disturb me :

    -The hero never blink his eyes. Try to add in the idle and walk anim some blinks if you can(every 2 or 3 sec for example). It will help to give him more 'life'.

    -The "bonus" sound is much more too present. You can hear it when you jump on the head of an enemy, when you jump on blocks or machines, or when you hit a bonus block. Well each time you gain score I presume. That sound finally become quite annoying to me.

    You should adapt the sounds with the 'actions' of the hero and not with the bonus score. So when you jump on the head of an enemy, the sound should be related to that enemy (or the enemis in general). When you jump on the machine, I expect a sound related to that heavy metal box....etc.

    Just keep the bonus sound when you hit....a bonus! :)

    (the score info texts are sufficient to show the player he's gaining points)

    I don't know if the sound part is quite finished but if it is the case, you should add a lot more ! (walk sound, jump sound, water sound, flying sound, dash sound...Etc). It's very important to add consistancy to a world.

    Of course that's just my opinion. ^^

    The spinning animation is much better than the first version. And the music is very good.

    Anyway keep up the very good work and good luck with steam!!!

  • Since r147, I've got that error too when my game load a layout. (and I use several webGL fx)

  • Congratz!

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  • harvest Thank you! Yes it can be a solution. (but also a huge amount of work!) <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Ho bienvenu Aurel!!!

    I'm glad you appreciate so much C2. :)

    Can't wait to see what you're making with it! (probably a killer app)

  • This is very pro! The menus, cinematics, visuals and sounds are all very clean and professionnal! One of the best C2 project I've seen.

    I played the demo and it's very smooth (conforting me in the capabilities of C2 :) )

    Your dash feature is excellent and, in my opinion, should be the main movement feature of the hero.

    I had difficulties with the mix of the jump and the dash on my paddle. I don't know all the game situations you have planned, but I really think you don't need the jump at all. You have a spirit dash!

    If I want :

    -to move back quickly when firing, I dash

    -to run faster, I dash

    -to jump, I dash

    -etc...

    I would just dash in the left stick direction (not the right one)

    If the jump is replaced by the dash, we will need of course a HUD or something to indicate the 'energy bar' of the dash so we can just dash one time or two in the air. (or more with upgrades)

    I think my explanations are very confused. :/

    Anyway, the dash feeling is pretty nice in the demo and I'm sure you can make it even better. :)

    Are you alone on that project?

    Keep up the good work!

  • OK so this is a bug. I can stop checking my code line by line to understand why my music is played twice or cut. ^^

  • Same here. My positioned sounds seem to be in another dimension of space and time. ^^

  • Phobos002 Nice survival game. Very dynamic!

    I like the smooth pingpong camera rotation

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KaMiZoTo

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