TonyW's Recent Forum Activity

  • Use (set value) then select the global var

  • No prob bro!

    Halla at me if you do, I have a complete tutorial on a android build

  • at justintime0185

    set up a global variable

    global (textCounter)

    then set a group of events like this...

    if textCounter is 1 then set "enemy text to "come , sit next to me"

    wait 5 seconds

    if textCounter is 2 then set "enemy text to "I love you"

    wait 5 seconds

    if textCounter is 3 then set "enemy text to "lets dance"

    wait 5 seconds

    if textCounter is 4 then set "enemy text to "what kind of car do you drive?"

    wait 5 seconds

    if textCounter is 5 then set "enemy text to "I give up"

    wait 5 seconds

    then create a random string like so...

    [every 5 seconds] system set textCounter to RANDOM(5)

    This will bounce threw your text displays randomly every five seconds setting it to a different text

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  • OK, PLUGIN IS INSTALLED.... and I have a working example of a .capx that will get elapsed time and set a progress bar for total time passed.

    "even if the app was closed and the user was not playing the game"

    This is great for creating time earned rewards in your games.

    "some games have a (come back tomorrow for a bonus)"

    This is how you would do this...

    http://makegamesacc.blogspot.com/2015/09/time-lapsed-rewards-with-construct-2.html

  • We have all seen the screen crack apps in the app store...

    most of them are mediocre at best. only a child would be fooled by that.

    well I have one for you that is sure to get a second glance and a look of shock on the victims face!

    <Full story , pics and app demo>

    http://makegamesacc.blogspot.com/2015/09/pixel-prank.html

  • you should have auto back ups in a folder somewhere.. if you do they where saved in the old version.

    just reinstall the older stable release and pull the project in from a auto back up.

  • I went to check out your issue, but im not ready to upgrade to r213 yet...

    so im going to guess that there is alot of flashing and flickering at the transition point...

    this would be do to the system changing layers 60 times a second while the system makes "one tick" and he is at the >250 position.

    I would set the "inside house" theme to a separate layout all together.

    you could using the " trigger once while true.." function, but I doubt it will help.

    ... or, on trigger, set the character about 10 pixels out from the trigger pixel position so he is no longer at that spot.

    hope this is useful.

  • OK, well I figured this out eventually... and I'm working on a full video tutorial on "in app purchases" that I will release on my blog this week.

    If your interested it will be posted here. http://makegamesacc.blogspot.com

  • Thanks everyone...

  • Make sure you are setting the angle "every tick"

    and not just "on fire"

    and like theDOM suggested... Set Angle toward position 》 Mouse.X, Mouse.Y

  • Did you export your game for the arcade?

    I know its a silly question but you could have made a mistake and clicked on a different platform on export.

  • crynof Try this,

    On the last even before you trigger "restart layout" reset all your variables.

    Im guessing that the user is acquiring points or something that is not resetting? you need to tell the system to reset those before you restart the game.

    hope this helps

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TonyW

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