aridale's Recent Forum Activity

  • I put google.com in after I hit load and it didnt work? just a blank white box

  • you dont need tokenat for this. Look at the Array entry on the manual it has a way to get the value at a given position youd just use that to set the value of the instance variable.

    tokenat is for strings that contain certain characters you want to use to split that string into multiple values. Like the token at 1 in the string "a,b,c" would be "b" if the string was split up at commas

  • I use 8 direction with default controls set to off for movin things around like that. Its how I make my npcs randomly walk around

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  • I guess they take that kinda thing into account. Like I said most things (including windows itself) dont. Its good when programs do tho Ive experienced it a bit mself

  • Ive thought about somethin like a "trinary" system for years now. Id love to see it happen but I just dont think it will. Not any time soon any way. Everythin about computers as we know em is based on binary and it would literally be reinventing the wheel to change that. Every single aspect of it would have to be remade to support it and no existing software would run on it without a middleware/emulator which would defeat the entire point.

    Its not somethin thats likely to happen just because itd be too much hassle to "start over" even if the gains from somethin as simple as addin 2s in there with 0s and 1s would be massive

  • make sure your origin of the sprite is exactly where it should be. I had this issue when Id stretch a sprite theyd have gaps between them. It was all cause of the origin point

  • because numbers are viewed differently by the computer when accessing things. Its always been bad programming to use numbers at the beginning of names if at all.

  • Move At Angle instead of Move Forward will move it in the direction you want.

    As for "pausing" the game to display menus you dont actually pause anythin you set a global variable for paused then check against it for your actions.

    Paused = 1 then player and enemies dont move and/or animate. Show menus and allow menu controls.

    Paused = 0 then game continues like normal

    Thats one approach. Or you can disable/activate groups to achieve the same effect

  • My idea ended up bein too much for 48h too but I went for it anyway but didnt even get close to finishing

    Heres my singular post with the demo: LD23

  • awesome thanks for the heads up joeykid6

  • assuming you read the entire string inside the tags youd have to split it at linebreaks and 0s and 1s to get it in an array the hardest part after that would be makin sure it gets in the array in the right order after the splits

  • I dont think any programs on windows (none Ive used anyway) notice when you go from 1 monitor to 2 or back. The only time Ive seen it make a difference at all is when

    • install new vidcard drivers and it resets your display entirely
    • you change the type of display (clone, extend. etc)

    Its not really construct2s (or any other programs fault) its part of windows that doesnt make these kinda checks when programs start up. Theres prolly somethin programmers CAN do to try to make sure it doesnt happen but its not somethin likely to happen

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aridale

Member since 7 Dec, 2011

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