aridale's Recent Forum Activity

  • I was just doin some work on a new small project and I a thought hit me. I added a text object and set the text then went to add some events and saw the text object there and I thought "I dont need that text object in any events its never gonna change its just a label"

    That led me here to suggest an option in the "Common" section of objects that lets you exclude it from being shown in the event sheets entirely. Itd make it basically only editable in the layout for things like position and size etc but no coding whatsoever unless you toggled it back on

  • Anyone else have any input on how this could be done in c2?

  • yeah I think thatd be for the best =D

  • I like the color options but when you use one in the demo it effects the part of the image that should be the background. Are those images just not transparent?

  • Im fine with the 90 degree only turns infact its exactly what I want what I was wonderin tho is how you did it lol

  • Like Wolfenstein 3d or the original DooM? It was raycasting back in those days. I was wondering if theres any way we could do that with c2? I know Yann did somethin like that in his maze but I dunno how lol =D

  • if you know the name of the text instance you want to get it from just use its name?

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  • I think the best and easiest way to do this without a lot extra steps like the token way is to use arrays. Plus its scalable for any amount of numbers/strings/etc.

    Make an array and fill it with all your possible choices (in this case numbers) pick a random number from the size of the array and then get that number out of the array and store it however you want to store your 3 picked numbers. Then remove that number from the array.

    Once its removed from the array it wont be able to be picked a 2nd time cause it no longer exists unless you added it more than once to the array

  • yeah I wish we had color blending! maybe in the future... =/

    Id love to be able to blend grayscale graphics to make different color objects from 1 base

  • yeah its important to remember that collision and transparency are two totally different things with c2. Transparency is strictly for letting images have "missing parts" it has absolutely nothing to do with collision

    Its also important to remember that collisions cant have "holes" in them. They have to be a solid filled shape

  • oh you still want enemies on other layers to work. Then maybe stick with my other suggestion about the solids like I said. Then disable the controls on your enemies and just let em use a sine behavior or similar while theyre on different layers. That way they could still simply move back and forth or whatever regardless of actual solid collision

  • use a family for all the objects that have the solid attribute and then loop thru the family and disable solid on all of em not on the same layer as the player

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aridale

Member since 7 Dec, 2011

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